How to make custom splashscreen for mobile?

Post » Tue May 15, 2018 1:34 pm

Are you guys serious?

You add Instant Games plugin to a mobile app, and it behaves odd, and then you file it as a bug!? Instant Games should only be used for instant games, which is obvious.! do not just add stuff randomly to your creations.. also instant games has it's own loader, if used properly as an instant game!...

And also note that it is not allowed to use user information that is not provided by the Instant Games SDK, along with Instant games. also you are not allowed to share app id, or use any other ad system when using their SDK.
Last edited by fredriksthlm on Tue May 15, 2018 1:49 pm, edited 1 time in total.
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Post » Tue May 15, 2018 1:47 pm

fredriksthlm wrote:Are you guys serious?

You add Instant Games plugin to a mobile app, and it behaves odd, and then you file it as a bug!? Instant Games should only be used for instant games, which is obvious.! do not just add stuff randomly to your creations.. also instant games has it owns loader, if used properly as an instant game!...

And also note that it is not allowed to use user information that is not provided by the Instant Games SDK, along with Instant games. also you are not allowed to share app id, or use any other ad system when using their SDK.


As I said before: "Why I put that plugin in there I do not know since it is not supposed to be in a mobile game, Instant game are exported as html5 projects, oh and FB recommends not using custom loading screens for instant games". This is also why I obviously did not report it as a bug, it wasn't supposed to be there in the 1st place.
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Post » Tue May 15, 2018 10:49 pm

fredriksthlm wrote:Are you guys serious?

You add Instant Games plugin to a mobile app, and it behaves odd, and then you file it as a bug!? Instant Games should only be used for instant games, which is obvious.! do not just add stuff randomly to your creations.. also instant games has it's own loader, if used properly as an instant game!...

And also note that it is not allowed to use user information that is not provided by the Instant Games SDK, along with Instant games. also you are not allowed to share app id, or use any other ad system when using their SDK.


Of course I added the Instant Games plugin. I can export to Android, iOS and Instant games from a single C3 project file. Are you seriously saying you duplicate your projects just for an Instant Games export?

And I show the different Ads based on the platform its being played on, so everything works fluidly. And obviously load different leaderboards, and disable In-App purchases for Instant Games... and a few other amendments.

C3 is more than flexible enough to handle it all :)
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Post » Wed May 16, 2018 7:23 am

jagoman wrote:Of course I added the Instant Games plugin. I can export to Android, iOS and Instant games from a single C3 project file. Are you seriously saying you duplicate your projects just for an Instant Games export?


Yes I actually do! :) since especially for Instant Games you really want to reduce the size and the complexity of the package to a minimum.. But I also to it for mobile games. But that's just me. :D

I saw you get your "bug" fixed in r101.
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Post » Wed May 16, 2018 5:00 pm

fredriksthlm wrote:
jagoman wrote:Of course I added the Instant Games plugin. I can export to Android, iOS and Instant games from a single C3 project file. Are you seriously saying you duplicate your projects just for an Instant Games export?


Yes I actually do! :) since especially for Instant Games you really want to reduce the size and the complexity of the package to a minimum.. But I also to it for mobile games. But that's just me. :D

I saw you get your "bug" fixed in r101.


Yeah, Ashley fixed my "Bug" pretty quickly ... as usual. THANK YOU!

My game loads perfectly fine, and extremely fast on Instant Games.

FYI with the same C3 Project my export sizes atm are:
Android - 5.7mb
iOS - 18mb
FIG - 2mb

...so not worried about Instant Game load times at all! :D
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