how to make five nights at freddy's

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Post » Sat Apr 22, 2017 7:10 pm

Whether construct 2 can make five nights at freddy's and give an example :D
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Post » Sat Apr 22, 2017 7:50 pm

aldi45mts wrote:Whether construct 2 can make five nights at freddy's and give an example :D


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Post » Sat Apr 22, 2017 8:09 pm

Forgive me to ask like that, I actually want to make five nights at Freddy's game, but I am confused how making it, and I have searched for tutorials but not found in construct 2
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Post » Sat Apr 22, 2017 9:21 pm

Oh boy.
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Post » Sat Apr 22, 2017 9:21 pm

Perhaps look up the difference between 2d and 3d to start.
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Post » Sun Apr 23, 2017 12:45 am

newt wrote:Perhaps look up the difference between 2d and 3d to start.

Five Nights At Freddy's is a 2D game, but with 3D sprites, you can find all images in web, I have it, this is why the only real time movement in game is foxy running, and even it is a lot of images, I was working in a fangame with the images, but then I thinked "It will not be a new thing, a inovation" then I stopped
The point is: FNaF isn't a 3D game
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Post » Sun Apr 23, 2017 1:59 am

OK, cool!
Thats terrific!
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Post » Sun Apr 23, 2017 7:09 am

Well, it's entirely possible to make a fnaf game with C2, seeing as it was originally done in Clickteam Fusion. As you probably know, there's a ridiculous amount of fnaf tuts on youtube. So, it should be fairly easy to convert those instructions over to C2 events. Think of it as a learning experience.
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Post » Sun Apr 23, 2017 8:20 am

Fnaf is actually a 3d game have you looked at the movement eg you can look around etc i personally would use unity for such a game like this
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Post » Sun Apr 23, 2017 2:54 pm

Sorry, but it's not a 3D game. Scott Cawthon, the creator, did an excellent job of giving it the illusion of 3D. He made the assets in 3ds Max and then imported them into the engine as 2D images/animations. The camera effect was done with CTF's perspective object. Like I said before, this can be done in C2. ;)

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