How to make proper trail ?

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Post » Sun Mar 03, 2013 11:45 pm

Hey guys ,

I wanted to make a trail for my game that dissapears after time , but I saw something really crappy when I tried to make one ... C2 racks up the object , meaning if an object opacity = 20 and another object opacity = 30
, the area where the two objects overlap opacity's = to 50 , also , C2 isn't able to spawn objects fast enough for the object to connect if the object are spawned from a moving object ... I know it's for performance , but that blocks us from making good trails ...

@Ashley ?

And if anyone would be able to show us an example !

Thanks a lot !
Whiteclaws2013-03-03 23:46:20
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Post » Mon Mar 04, 2013 3:34 pm

Any help ?
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Post » Mon Mar 04, 2013 3:58 pm

You might be able to use a Particle emission instead of a series of spawned Sprites. You can remove gravity and tweak acceleration/deceleration to make them hang in place, and use the lifespan (what is that called again?) to decide how long it stays behind.
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Post » Mon Mar 04, 2013 4:21 pm

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Post » Mon Mar 04, 2013 7:39 pm

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