I wanted to make a trail for my game that dissapears after time , but I saw something really crappy when I tried to make one ... C2 racks up the object , meaning if an object opacity = 20 and another object opacity = 30
, the area where the two objects overlap opacity's = to 50 , also , C2 isn't able to spawn objects fast enough for the object to connect if the object are spawned from a moving object ... I know it's for performance , but that blocks us from making good trails ...
And if anyone would be able to show us an example !
Thanks a lot !