how to make that automatically fought two units.

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Post » Fri May 31, 2013 7:46 pm

how to make that automatically fought two units.
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Post » Fri May 31, 2013 7:56 pm

"how to make that automatically fought two units."

What in blue blazes is that supposed to mean!
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Post » Fri May 31, 2013 8:23 pm

I mean ... they were fighting to beat each other's lives were taken away from them, and they died ....
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Post » Sat Jun 01, 2013 4:11 am

I still don't understand what you are asking.
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Post » Sat Jun 01, 2013 5:18 am

Auto attack bot. all events. Patrul.attaka.smert.
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Post » Sat Jun 01, 2013 5:18 am

Auto attack the bunker. all events. Patrol, attack, death.
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Post » Sat Jun 01, 2013 8:11 am

i think he means 2 AI's fighting
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Post » Sat Jun 01, 2013 9:50 am

@farmerdwight lol "blue blazes" Not heard that for donkeys..lol

@grom This is not a simple issue, and with no details of how this fits into your game, is virtually impossible to answer in any detail, you would have to narrow your question down and focus on a particular object doing a certain thing...

post a capx or screenshot of your events would help...


As long as I can move left, right and fire, I'm Happy...
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Post » Sat Jun 01, 2013 1:38 pm

http://www.scirra.com/arcade/example/5618/living-against-the-dead
Here is an example ... units do not attack and do not die ...
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Post » Sun Jun 02, 2013 2:14 am

We want to help but you're not giving us much to work with. Posting your "game" where you have guys marching across the screen like lemmings doesn't do us much good to understand what the issue is. Unless you reveal your exact code or post a .capx, we really can't do much except make vague suggestions on what you can do.
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