How to make your game look more Professional

Discussion and feedback on Construct 2

Post » Sat Nov 08, 2014 8:53 pm

This is a list of ways to make your game more professional

Please Feel Free To Comment More Ideas

1. Good Art - You dont want your characters looking sloppy do you?
2. Good Physics - Gravity, Speed, Etc, Etc.
3. Use Logic - Would a shard of glass really do 8 million damage points?



Continue The List Below!
|
V
B
4
Posts: 7
Reputation: 214

Post » Sat Nov 08, 2014 8:59 pm

4. Add some music and sound effects. These attract people.
B
32
S
7
G
4
Posts: 397
Reputation: 4,589

Post » Sun Nov 09, 2014 1:59 am

5.- Polishing.
6.- More polishing.
7.- Even more polishing.
8.- More Polishing...
B
11
S
2
Posts: 69
Reputation: 1,047

Post » Sun Nov 09, 2014 3:21 pm

9.- do your job correctly, and work with people that do their job correctly, rather than "trying to look pro" (funfact, professionnals dont try to look pro, they just are.)
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
52
S
22
G
18
Posts: 2,122
Reputation: 17,093

Post » Sun Nov 09, 2014 5:00 pm

10. Stay organized. An organized well planned game is better than one that isn't.
B
28
S
8
G
1
Posts: 226
Reputation: 2,865

Post » Sun Nov 09, 2014 5:42 pm

This is like...telling people to make food good by making good food. Just saying.

11. Make your game in a professional manner.
Image
B
242
S
29
G
13
Posts: 1,787
Reputation: 18,685

Post » Sun Nov 09, 2014 6:57 pm

12. A good UI goes a loooooooooooong way.

Seriously, this cannot be overstated. A bad interface or poorly implemented interface can ruin games for people, or create a lot of needless frustration.
B
37
S
5
G
1
Posts: 155
Reputation: 2,140

Post » Sun Nov 09, 2014 7:27 pm

13. Achievements and points. Because this provides validation to otherwise empty experiences.
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,187

Post » Sun Nov 09, 2014 7:40 pm

TiAm wrote:13. Achievements and points. Because this provides validation to otherwise empty experiences.

Maybe as something down the line, but achievements should never be used to replace meaningful gameplay. Work on the core of the game first, make that feel rewarding, and only add in fluff like achievements as a cherry on top.
B
57
S
15
G
11
Posts: 912
Reputation: 12,606

Post » Sun Nov 09, 2014 7:48 pm

I guess I forgot the /sarcasm tag... ;)
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,187

Next

Return to Construct 2 General

Who is online

Users browsing this forum: Yahoo [Bot] and 3 guests