How to Market your Android Games Part 1

Ideas and discussion about publishing and distributing your games

Post » Thu Dec 18, 2014 8:37 pm

I posted this on my website but I am sharing it with you to help you guys have better success.

Ok you put time and effort into your games or apps but still cant seem to get downloads. You might even see a game or app similar to yours but for some reason they are charting but your not. There are over 100,000 developers and over a million apps on googleplay. What are they doing that your not?

1) Website- I see a lot of developers that have a single blog page for all their apps. Look at the format of google play and match your website as close as you can to what google play has. Why? Customers are use to a certain format and like things that look familiar . Think like a customer when building a website and put the same effort as you were in programming your apps.

2)Social Networking-Make a twitter and facebook account. Any app release you have or updates post them.You can even interact with customers and get feedback directly from them. Use this as a tool to learn from real people and adjust your game or app based on feedback.

3)Make Niche Apps- There is no way indie developers can match the power of big companies. Rather than try to take on gameloft or EA focus on niche apps. Small apps like car locators or how to cook books. Small apps like these have been know to get more downloads vs making a game going against a bigger company. Small focused apps or simple games with great graphics can draw people to your app.

4)Post in Forums- Post your game or app in several forums. Be careful as many forums are not really indie friendly. Most forums have a section where you can post games or apps away from where regular forum users cant see. Also you might run into jealous developers who have nothing better to do then degrade your game. Post in several forums to bring in users but remember this is only a small part of your marketing efforts. This forums is very developer friendly though.

5)Rate Me Button- In your apps your should have a rate me button and a googleplay button that points to only your apps in google play. You can also have a button to your website to give the customer a more personal touch.

6) Paid vs. Free- I would suggest you make 4 to 5 free apps before making a paid app. Most customers do not want to pay and only enjoy free apps. You can make a paid version but be warned if you make a paid version users might
1) uninstall the free version
2)buy the paid version
3)refund the paid version but keep the apk on thier device
4) Now they have the paid version for free.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Dec 23, 2014 11:56 pm

@PixelPower good advice. thank you. Especially the paid vs. free. Didn't think about that how people could get refunded but keep the game, never thought about people doing that.
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Post » Wed Dec 24, 2014 12:03 am

Expecting the Android market to actually pay for your games is incredibly wishful thinking - unless your app is shifting mega units I wouldn't expect anything in terms of paid app income.

Play to the market, focus on freemium, target your ads and throw in some IAP, any sales you get should be seen as bonuses, not your primary source of income.
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Post » Fri Jan 02, 2015 3:24 pm

I have downloaded several games and 2 of them I am shocked didn't reach high download numbers. Hoppu was one and the one that really surprised me was Key and Shield. Key and Shield is a very solid game , better than %70 of the appstore . You guys need to promote better cause there are some great games made with construct that haven't reached high on the Markets. Key and Shield should be in the top 100 easy.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun Jun 07, 2015 10:27 am

Thank you for the tips. I only plan on publishing my apps free with ads..
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