How To Mix Physics and Pin Together Or Better Ways To Do So

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Post » Sat Dec 03, 2016 8:49 pm

how would i go about making an object with physics pin to a specific sprite who has a function to pick up the object and carry it off?
Im having issues using pin and physics together and from what im seeing it has always been messy when used with each other.

I have a bee enemy that i want to swoop down and grab an object that has physics what would be the best way to go about this?

In my mind the pin was the best option.
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Post » Sat Dec 03, 2016 9:57 pm

You'd have to turn off Physics, turn on Pin, to grab it, and then the reverse if dropping it.
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