How to monetize Windows, Chrome store and Facebook games?

Ideas and discussion about publishing and distributing your games

Post » Tue Sep 08, 2015 9:07 am

Hello guys and girls!

Since I only have a free version of Construct 2, I can't publish to Android and iOS. I would first like to publish to web, Facebook, Chrome etc. and if my game becomes popular, I will buy a personal license and publish to Android. But I don't know how to monetize the game. Most of ad networks only display ads on mobile phones. Is there some way (except AdSense) to monetize games on web, Facebook etc.???

Thanks in advance!
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Post » Tue Sep 08, 2015 10:49 am

If you have the free version then you are prohibited from using the C2 product to generate money.

Here is a quote from the manual:

Construct 2 Free Edition

Construct 2 can be downloaded and installed to any computer for free, including site-wide at non-commercial institutions like schools. Without a license, it runs as the Free Edition. This has the following limitations:

A maximum of 100 events in a project
A maximum of 4 layers in any layout
A maximum of 2 effects in a project
No folder organisation in the project bar
No event search
No configurations bar
No Families
No Preview on LAN
Not allowed to be used for commercial purposes (however, it can be used in education and other non-profit organisations)
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Sep 08, 2015 11:23 am

Oh...I think it's the right time to buy a license! :) Thanks man!!!
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Post » Wed Sep 09, 2015 3:39 am

I think it is still a good question. What is the best way to monetize a web-based game? (Even after you get the license)
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Post » Wed Sep 09, 2015 6:08 am

I contacted a few companies and they said that I can monetize apps on these platforms. Here is a list:

StartApp
InMobi
Leadbolt
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Post » Thu Sep 10, 2015 12:09 am

zenox98 wrote:If you have the free version then you are prohibited from using the C2 product to generate money


issit?? damn it used to be allowed up to certain billing amount, $5000 or something wasnt it?
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Post » Thu Sep 10, 2015 6:10 am

No! That's for personal license
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Post » Thu Sep 10, 2015 5:45 pm

I published a tutorial on making your own Facebook credits plugin and you can find it here
https://www.scirra.com/tutorials/4798/m ... k-payments

I also have worked for a few companies on the side to integrate Facebook credits and many other options into their app. Feel free to contact me if your interested.
www.h1k3.tech

We are here for you!
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