How to optimize Draw calls

Get help using Construct 2

Post » Thu Aug 22, 2013 11:04 am

Hello everyone,
Could you please let me know whether the Draw calls affect performance? In my physics-based game draw calls in cpu utilization is showing above 23%, but physics simulation is below even 1%. Hence I think draw calls have greater impact on performance.

If so, can anybody please suggest me some tips to optimize it so that it can show better performance on iPhone??

Regards,
Asit
B
9
S
3
G
3
Posts: 28
Reputation: 2,641

Post » Sat Aug 24, 2013 8:34 pm

I too would like to know about that... In a not very technical way if it's possible

What are these Draw calls and why, most of the time, they utilize way more CPU resources than everything else on the game?

I've searched on the net but I see things that are related to 3D engines like Unity.    eli0s2013-08-24 20:36:09
composer - multimedia artist
www.eli0s.com/en/
B
69
S
26
G
5
Posts: 1,146
Reputation: 9,829


Return to How do I....?

Who is online

Users browsing this forum: namaewayukidesu and 4 guests