How to organise projects ?

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Post » Tue Jun 25, 2013 5:42 pm

Hey !

I'm having some hard time upgrading my projects ... Lots of object types, lots of events, it's starting to be hard to browse through. So I started to make groups, name my functions well, ... but before taking bad habits, I wanted to know how you do it, if there are some common behaviors among C2 users here, or if I just need to find my "style".

Here is a example capx of the organisation I tried in my towerDefense try, but I realise that this kind of organisation is time consuming and problematic if I want to change some game mechanic sometimes...

Thanks a lot for the feedback, I know this is not the usual questions around here !

PS :
Hum, my project is heavily relying on rexrainbow's plugins... If you want to look at it you'll need CSV, timeline, TMX importer at least.
Here is a screen of what it looks like in the code
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Post » Thu Jun 27, 2013 3:31 pm

Could you post the screenshot again ?

If I make groups I do it like:
Includes

HouseElements
- Bed:HouseElements
-- SleepFunction:Bed:HouseElements
- Animations:HouseElements

GUI
- Animations:GUI
- TouchEvents:GUI

Player
- Animations:Player
- Movement:Player
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Post » Thu Jun 27, 2013 3:44 pm

@Darklinki

Sorry, I tried to post screenshots from dropbox in an unusual way, they didn't make it ^^

Here is the project, it's just my first real test on C2, no value, it can be easier to understand.
Screenshot
Capx

Thanks a lot for taking a look !Guizmus2013-06-27 15:45:25
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