How to perform action after animation finishes?

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Post » Mon Jan 07, 2013 5:24 am

Consider this:

Event: Player is overlapping Monster
Action: 1.) Player set animation to "melting" 2.) Player destroy

How can I have action 2 wait until action 1 is complete? Right now, the player is destroyed immediately after the animation starts.

grover2013-01-07 05:37:41
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Post » Mon Jan 07, 2013 6:15 am

:) Use event: On animation finished.
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Post » Mon Jan 07, 2013 7:56 am

Thanks. That's just what I needed.
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