How to port players progress from/to different devices

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Post » Fri Feb 10, 2017 4:21 pm

In my game the player collects stars. I have achievements set up on the google dev console so when they reach a certain amount of stars collected, 250 stars collected, 1000 stars collected, 5000 stars collected... an achievement is unlocked.

But what if the player is in-between achievements?

Lets say the player starts using his tablet to play my game. He collects 700 stars. He then goes out to a movie. While waiting for the movie to start, he plays my game on his phone.

How can i make sure that he will still have those 700 stars, and not have to start from zero stars on his phone?
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Post » Sat Feb 11, 2017 2:25 am

It's called Saved Games services in developer console. It saves the game to the Google servers and they just access the save data when they login with the same account on a different device.
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Post » Sat Feb 11, 2017 8:06 pm

@plinkie

I followed the steps: Dev Console > Google Game Services -

But there is no where to turn on the saved games.
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Post » Sat Feb 11, 2017 9:13 pm

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