I'm planning in making a 'huge world' for a game and it will be grid based. So I was thinking about adding a random tiled background to make the game look better(example: grass with many different sprites).
But to be honest I have no idea how to do that..
Right now I'm adding tile per tile in the game 'map' and with events they will set a random image but with this method the game will have ALOT of objects in the screen..
the advantage of tiled background is only 1 object that you can adjust the size.. it's possible to do that too but with random set of images in each 'tile'? keeping only 1 object?