How to resize game for pixelated video game look

For questions about using Classic.

Post » Wed Mar 24, 2010 12:10 am

I'm a recent convert from The Games Factory 2. In that, I was able to do literal pixel-by-pixel animation (frame size of 256x192), and then when the program ran it was displayed to fill the screen, making each pixel larger but still retaining their hard square shape.

In Construct, I can't seem to make my small layout enlarged and scaled to fill the screen, and any scaling of individual objects seems to yield that "blurry" look.

Can someone lend me a hand? I have screens of my old GF2 game if you need to see the style I am talking about.

Cheers

Brian
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Post » Wed Mar 24, 2010 12:13 am

You need to change the sampling under the application properties from linear to point. Then the rendering will be suitable for pixelart. :D

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Post » Wed Mar 24, 2010 12:26 am

[quote="PixelRebirth":3cnk8vl5]You need to change the sampling under the application properties from linear to point. Then the rendering will be suitable for pixelart. :D

[/quote:3cnk8vl5]

Yous forgot deadeyes circle of red.
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Post » Wed Mar 24, 2010 9:28 am

Deadeye charges ridiculous amounts of royalty for his Dreaded Circle of Redness.
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Post » Wed Mar 24, 2010 12:22 pm

[quote="Mipey":1xkibd8f]Deadeye charges ridiculous amounts of royalty for his Dreaded Circle of Redness.[/quote:1xkibd8f]

lol
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Post » Wed Mar 24, 2010 1:19 pm

This question seems to come up a lot. I guess the point/linear sampling setting is important to a lot of people but it's hidden half way down application properties. How about a prompt like this when clicking File -> New?:

What graphics style would you like to use for this game? You can change this any time in Application Properties under 'Sampling'.
( ) Retro style (point sampling) - hard edges on graphics to retain pixellated look
( ) Modern style (linear sampling) - smooth edges for higher quality display, but can make pixel art appear blurry

([ ] Don't ask me again)

Would that be useful?
Scirra Founder
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Post » Wed Mar 24, 2010 3:00 pm

[quote="Ashley":1yo8mpuk]This question seems to come up a lot. I guess the point/linear sampling setting is important to a lot of people but it's hidden half way down application properties. How about a prompt like this when clicking File -> New?:

What graphics style would you like to use for this game? You can change this any time in Application Properties under 'Sampling'.
( ) Retro style (point sampling) - hard edges on graphics to retain pixellated look
( ) Modern style (linear sampling) - smooth edges for higher quality display, but can make pixel art appear blurry

([ ] Don't ask me again)

Would that be useful?[/quote:1yo8mpuk]

Good idea, especially the don't ask me again option lol.
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Post » Wed Mar 24, 2010 3:53 pm

Thank you all kindly!
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Post » Wed Mar 24, 2010 4:23 pm

Really though, Construct needs better documentation.
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Post » Wed Mar 24, 2010 6:10 pm

This is in the documentation.

Documentation only works if people read it.
Moderator
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