How to review spritesheets?

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Post » Tue Jun 06, 2017 6:46 pm

My main point is this could well be a deoptimisation unless you have evidence it would actually help.
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Post » Tue Jun 06, 2017 7:28 pm

My main reason was mainly due to that I sometimes edit sprites after export. If they are all scrambed up in a random spritesheet it's hard for me to do any final touches. (Color corection, contrast fixes, effects etc in photoshop etc etc) I mainly do this after export on bigger spritesheets because it easier than to do it on evey single .png frame, and reimporting them to C2/C3 all over again.
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Post » Tue Jun 06, 2017 7:51 pm

Ashley wrote:That could, and probably should, be done via new Animation Editor import features instead. Editing spritesheets is impossible if the images get larger, for example.

Yeah, it would be limited to cases where the frames don't change sizes. Did you have anything specific in mind on how to solve it with the new animation editor?
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