how to rotate object in construct2

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Post » Thu Jul 11, 2013 6:21 am

please any one help me how to rotate an object clockwise and anti-clockwise in construct2?
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Post » Thu Jul 11, 2013 8:18 am

If it should always rotate: Behavior - Rorate.
On event: if XY happen - rotate object X dagrees/set angle to position/anything like that...
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Post » Thu Jul 11, 2013 8:26 am

Every Tick (or when you want it to rotate)
Set Angle to Self.Angle + or - (amount)*dt
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Post » Thu Jul 11, 2013 9:34 am

Thank u so much.Its working fine....
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Post » Thu Jul 11, 2013 9:39 am

When I am clicking an object,it is colliding with another object but it is not falling down into the ground and I gave physics behavior for that objects also. Could please anyone help me how to fall an object after colliding?
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Post » Thu Jul 11, 2013 1:17 pm

to make the physics work and to make the object fall, you have to disable other behaviors.
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