How to rotate TiledBackground in the scene?

For questions about using Classic.

Post » Wed Jun 10, 2009 12:59 pm

Hi. I try to make isometric game with Construct, but faced with the problem - object "TiledBackground" doesn't rotate in this program. It can be done with conditions, but i can't build levels, because don't see results immediately, in the scene :|
Please, say me, whether there is a option, which rotates tiled background in the scene? if not, could you do it?

In this example you see that I have a wall image. I want to create an object Tiles and be able to rotate it to get this result directly in the scene, but not after running the application.

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Post » Wed Jun 10, 2009 1:33 pm

The only way to rotate the tiled background is to rotate the layer it is on. You can put it onto its own layer. ;)
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Post » Wed Jun 10, 2009 6:49 pm

Thanks.

But how to rotate the layer? :oops: ...

We all hope that developers add function of rotating Tiled Background in the scene in new versions of Construct... :wink:
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Post » Wed Jun 10, 2009 6:53 pm

why dont u use a sprite instead of a tile, and why does it need to be rotated anyways, iso tiles arent rotated
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Post » Thu Jun 11, 2009 10:49 pm

I needed this too, turns out you can use sprite instead.
Just use distort maps to scroll and scale and now your object is also a sprite, with all its perks :D
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