I'm working on the game and i've got question.
I'm working on Level system and i want to learn how to ROUND NUMBER!
This is --(Level.Value("Expience")/Level.Value("NextLVL"))
I don't want something like this: 25.13813981127412874%
but i want normal number like this 25%
Every level number is bigger.
Sorry for my Enlish. I'm from Poland