How to secure your game assets

Post your own tutorials, guides and demos.

Post » Tue Jun 28, 2011 7:14 am

Admin: Tutorial moved to here:

http://www.scirra.com/tutorials/39/how-to-secure-your-game-assetsTom2011-06-28 21:54:56
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Post » Tue Jun 28, 2011 4:24 pm

Nice tutorial.I have seen how easy files could be ripped from Classic Construct's exe files.I wish there was a way to secure the exe file somehow.
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Post » Tue Jun 28, 2011 4:28 pm

There are many exe packers you could use. Some are free, the best are not

Examples are UPX, Armadillo, ASPack, ASProtect etc.zenox982011-06-28 16:38:06
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Jun 28, 2011 8:25 pm

Hi The_Funny_Guy,

I've reduced the tutorial submission minimum rep to 250 to allow you to post this under the tutorials part of the website if you wish! It should then reach more people and be more recognised and useful for other casual users as well.

Tom
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Post » Tue Jun 28, 2011 9:34 pm

[QUOTE=Tom] Hi The_Funny_Guy,

I've reduced the tutorial submission minimum rep to 250 to allow you to post this under the tutorials part of the website if you wish! It should then reach more people and be more recognised and useful for other casual users as well.

Tom[/QUOTE]
hey thank you Tom! ill do just that and right away! :D
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Post » Tue Jun 28, 2011 10:04 pm

Glad you managed to get it up, I edited it a little to improve formatting some spelling/grammar, hope you don't mind.

I think it's important to note that this is what is known as 'security through obscurity', there's a good write up on Wikipedia:

http://en.wikipedia.org/wiki/Security_through_obscurity

Do you think it might be worth mentioning this? I like the bit you wrote about the fact if someone wants your assets bad enough they can always get it (from recording, screen dumping), it might be good to reference the wikipedia article in regards to that, just a suggestion anyway :)
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Post » Tue Jun 28, 2011 10:59 pm

Might point out we have an official plug that does Crc32 in CC.
Not that it has much to do with obfuscation.
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Post » Wed Jun 29, 2011 5:43 am

[QUOTE=newt] Might point out we have an official plug that does Crc32 in CC.
Not that it has much to do with obfuscation.[/QUOTE]
yeah but i never figured how that thing works actualy
so to not sound as a hypocrite i havent said a word about it.
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Post » Wed Jun 29, 2011 6:44 am

Its actually one of the easiest to use. All it does is generate hash data that you can then use to determine if a file or data has been altered.
Or like Tom was explaining about how the Gravatar thingy can detect your email addy without having to show it publicly.
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Post » Wed Jun 29, 2011 8:31 am

[QUOTE=newt] Its actually one of the easiest to use. All it does is generate hash data that you can then use to determine if a file or data has been altered.
Or like Tom was explaining about how the Gravatar thingy can detect your email addy without having to show it publicly.[/QUOTE]
Quite possible, but it doesnt change the fact that i couldnt figure out how to use it
And as i dont feel that unique ( ;) ) i presume that there more people then just me, who also cant learn that.
In the other hand, method described in this tutorial can be used by anybody, anywhere, anytime. Without the use of all that scary words like "hash"

But as i stated at the end - the more the marrier!
mixing diffrent protection methods and techniques into combo, as long as they are compatible, empowers the overall protection.
Its not a choice of "this or that", but rather "this or this AND that".

And i would to like say this again - theres virtualy no kind of softwere protection that CANT be cracked.
But to "crack" trickery you need hell of a brain and strong portion of detective sense The_Funny_Guy2011-06-29 08:32:59
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