How to sell HTML5 games?

Discussion and feedback on Construct 2

Post » Sat May 04, 2013 3:01 pm

@Ulpo Media , try to expose your game on big forums , the more the game is appreciated , the more it will draw attention

I got one offer when I was in the prototype stage :)
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Post » Sat May 04, 2013 4:19 pm

[quote]Or was this an addition only for pre-order customers.[/quote]

This. It was an exclusive goodie.

But you might want to look at this rather in-depth blog posting:
http://www.photonstorm.com/archives/3045/insert-coin-to-continue-the-html5-game-sponsorship-market

There is a lot of valuable info in there, including a few links to publishers (down at the bottom) to get you jump-started.Eisenhans2013-05-04 16:21:02
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Post » Tue May 07, 2013 7:11 am

Hi, sorry for the slow reply.

Some initial information was supplied to pre-order customers, though I will be updating the book to include specific publisher details in the near future as such information has become more common lately.

You can also keep an eye out on my blog and I'll be posting my thoughts about sponsors soon.True Valhalla2013-05-07 07:12:04
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Post » Tue May 07, 2013 7:19 am

@True Valhalla

I have a question. Do you do your own art for licensed games or do they provide the art?
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Post » Tue May 07, 2013 7:23 am

I do all of my own art usually, or outsource to skilled artists when necessary. Publishers do not provide you with art most of the time but sometimes they ask you to replace your graphics with some they have provided...but that's rare.
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Post » Tue May 07, 2013 8:18 am

@True Valhalla
Appreciate the information. I was wondering about that. I need to find a team artist then :D

love your blog by the way.
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Post » Tue May 07, 2013 8:29 am

No problem, and thank you :)
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