If this has been asked and answered before - I could not find it.
I'm making a game where a cannon shoots a cannon ball to destroy some enemies ("gorilla.bas" style if you remember that one).
Using physics and solids.
On button click, I'm having the cannon spawn a cannon ball. Then I apply impulse to the cannon ball at an angle. So far so good. The cannon fires the ball and it goes hit the enemy, describing an arc (due to gravity). Perfect.
I'm very happy with it so far except one thing: I would like the cannon ball to go slower. It goes too fast. If I half the ball density and the impulse, or double them, he speed is the same (of course). I want some slow motion effect on the cannon ball movement.
How can I achieve this effect?