How to stop all moving bullet and animation objects?

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Post » Thu Apr 20, 2017 3:03 pm

I am a beginner in using construct and start learning. I try to make small games but there are few that are lacking. So when the game ends or fails .. eating will display text game over and it runs, but how to stop other animations that are running ???
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Post » Thu Apr 20, 2017 3:10 pm

You can use timescale.

Or* just destroy everything that is still moving.
Last edited by oosyrag on Thu Apr 20, 2017 3:31 pm, edited 1 time in total.
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Post » Thu Apr 20, 2017 3:18 pm

thanks @oosyrag for the answer, where i must put timescale, sorry i'm still a newbie
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Post » Thu Apr 20, 2017 3:32 pm

When the game ends, whatever event or trigger you use to determine that, add the action set timescale to 0.
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Post » Thu Apr 20, 2017 3:42 pm

Nice thanks you it's solved
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Post » Thu Apr 20, 2017 3:52 pm

Another way is put all your desired bullets in a family.
For example Family_BULLETS.

Then do the action:

| set Family_BULLETS.Bullet to Disabled.
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