how to stop enemies from overlapping each other?

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Post » Mon Aug 19, 2013 10:37 pm

How do I stop enemies from overlapping each other?

https://www.dropbox.com/s/wt4bfdck1it87ja/Alpha_BHT.capx
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Post » Mon Aug 19, 2013 11:13 pm

I'm also looking for solution.
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Post » Tue Aug 20, 2013 12:10 am

Just a quick idea.
NonOverlappingPathSolidEnemy.capx
Rather than placing the Path Finding directly on the enemy, use an invisible object to have the enemy follow. The enemy, however, has 8Direction and Solid, so they don't overlap. Needs some refinement.
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Post » Tue Aug 20, 2013 1:25 am

I want the enemies to move independently, so if some of enemies aren't chasing the player they can move towards back to their location.
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Post » Tue Aug 20, 2013 1:28 am

Make them 1:1. I just quickly did many:1.
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