How to think small and simple

Discuss game development design and post your game ideas

Post » Tue Oct 07, 2014 11:08 pm

Hey there.
I never really participated in gamejams and such, but I really want to!
I just can't think of any small, simple and fun game. Ofcourse you can just make a platformer with coins and a few levels, but where is the fun in that?
How do you guys do it?
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Wed Oct 08, 2014 5:06 pm

Pong... with guns. 8-)
B
6
S
1
Posts: 9
Reputation: 422

Post » Wed Oct 08, 2014 5:15 pm

Overman wrote:Pong... with guns. 8-)


Pong... with basketball hoops 8-)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,708

Post » Wed Oct 08, 2014 5:26 pm

But you can't fire bullets from basketball hoops. 8-)
B
6
S
1
Posts: 9
Reputation: 422

Post » Wed Oct 08, 2014 6:02 pm

I don't know how to do it, but just because things aren't complicated doesn't mean they can't be creative.

A user on another forum I go to made this:
http://www.gamefaqs.com/boards/210-game ... g/70105473

in 48 hours for ludum dare. It's almost portalish, but very unique in its mechanics (I think it got 6th place for creativity)

As for me, no clue. Even my small ideas are huge. If I could simplify my ideas more I might get more of them finished.
Developing Surolace, the survival role playing space game.

surolace-survival-role-playing-space-game_t116953
B
14
S
4
Posts: 303
Reputation: 1,730

Post » Wed Oct 08, 2014 6:03 pm

Overman wrote:But you can't fire bullets from basketball hoops. 8-)


@overman Unless you're in the ghetto, then basketball hoops make perfectly acceptable sniper towers.
Developing Surolace, the survival role playing space game.

surolace-survival-role-playing-space-game_t116953
B
14
S
4
Posts: 303
Reputation: 1,730

Post » Thu Oct 09, 2014 10:30 am

Lots of puzzle games are pretty fun as well and relatively easy to develop....at least there are no bloodsucking basketball zombies from planet Hoola!
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Wed Oct 15, 2014 5:30 am

Perhaps focus on a few core mechanics that are simple enough to implement, but are generally just fun for a player to perform.

Think of your choices of mechanics as a deck of cards. It is up to you to make a game with those cards (mechanics) that motivates the player to win and have a fun time trying. The same 52 cards gets you Go Fish as well as Texas Hold'em. The same mechanics of running left and jumping get you Mario as well as Sonic and if you just add shooting you get Megaman as well as Contra.

I hope that helps you visualize and breakdown one way to think through the process of making a simple game.
B
8
S
1
Posts: 7
Reputation: 466

Post » Wed Oct 15, 2014 11:09 am

Hmm Really Hard to do actually. I am new to game development. But What I would do is to think for a moment and try to find out what would I want to play first. The best things I believe comes out when you like doing things. So I think you should try to create something that you would like to play and have fun. But after all I said it is such a hard thing for me too. Maybe the best thing is to go out sometimes and get isnpired by the sorroundings. things will come up I believe.
B
19
S
6
Posts: 179
Reputation: 2,202


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest