I'm trying to the following thing:
If enemy "is alerted", pick all enemies that are "not alerted" within say 200px distance of that enemy and change their variable to "is alerted".
How would you do that? I'm struggling to do that in Construct2, any help would be greatly appreciated.
I don't want to have NMEs doing nothing when one of them has for example spotted the player, that's why I'm trying do to that.