How to use SCML spriter + Normal Map effect?

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Post » Sat Apr 01, 2017 1:39 pm

I created the animation of a character with two versions, one with normal images and another with images in the normal map color scale. I created two separate scml files with the same animations, but I already explained, one with animation images and another as a mask for the nomal map. Using another test sprite, static png tested the normal map effect on C2 and works perfentiously. But by applying the same effect to the scml file, it does not work. How can I solve this problem?

https://media.giphy.com/media/3o7btRQKliL9ATAuB2/giphy.gif

https://media.giphy.com/media/3o7bucDc2GwEeM5NxC/giphy.gif

https://www.youtube.com/watch?v=3G8qBBVeS1g
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Post » Sat Apr 01, 2017 1:51 pm

You need to use pin behavior on each part is spawned
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Post » Sat Apr 01, 2017 2:18 pm

Joannesalfa wrote:You need to use pin behavior on each part is spawned


But, I'm already using it. The placement of the animation is not the problem. My problem is the light effect does not apply to the SCML file
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Post » Sat Apr 01, 2017 2:30 pm

It should work with the light effect, SCML demos had no problem with the effects... I don't know your technical implementation, did you check Z order?

Otherwise... I cannot help you without .capx
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Post » Sat Apr 01, 2017 2:46 pm

Joannesalfa wrote:It should work with the light effect, SCML demos had no problem with the effects... I don't know your technical implementation, did you check Z order?

Otherwise... I cannot help you without .capx


Uploading file
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Post » Sat Apr 01, 2017 3:16 pm

@Joannesalfa https://drive.google.com/open?id=0BymfA ... GhXRWpiR0U

I can not say that the project was serious, I was just studying the size of the sprites on the screen, time of the animations, movement. Adding things little by little, and things were growing like a snowball. So disorganized that it may hinder the understanding of events.
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Post » Sat Apr 01, 2017 4:23 pm

I got your capx, give me some time so I can check it
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Post » Sat Apr 01, 2017 4:36 pm

the problem is:

Image

There no way to apply this effect like that, you could use old method to import scml as multi-sprites, that's only workaround, we have to ask @lucid why there is no access to each part to apply the effect such as character map?
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Post » Sat Apr 01, 2017 4:47 pm

@Joannesalfa
Thanks for your attention, I already tried to get in touch by the forum on the official website of the spriter, and the posting of support for the spriter here in the forum of scirra, but I did not get an answer. While I wait, I keep trying.
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Post » Sat Apr 01, 2017 4:48 pm

There a workaround, you need to create your new layer to apply like "Normal map layer" and apply the effect, I ended up like this, I didn't like this solution, perhaps you could make a simple test demo.

Image
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