Just a quick question regarding sprite distortion.
I've noticed that getting up around 5000 rows/columns (in total) causes Construct to crash.
For example, 22 objects @ 16x16 (5632 total) will cause construct to crash, similarly, 82 objects @ 8x8 (5488 total) will also cause it to crash.
I guess my question would be, is it intended for that to be the case? Or should we be expecting a higher amount in future?
I ask this question because I've been working on an engine to support perspective-correct textured polygons (currently 100% working, sans a Z Buffer). The problem is, each poly currently uses 8x8 (less causes notable distortion in the textures), which means a total of 81 objects before Construct crashes, which is sadly going to be nowhere near enough even for N64 or Playstation 1 era graphics (which is all I'm really aiming for).
EDIT: To clarify, I mainly wish to know if this "cap" of sorts, of 5000 rows/columns, is intended, or if it is a bug. That way, depending on your response, I can either halt my progress, or continue under the assumption that it will be fixed at a later date. Cheers.