How well does C2 work in a group project?

Discussion and feedback on Construct 2

Post » Fri Oct 05, 2012 6:39 pm

If I were to have.. lets say 2 or 3 people working on 1game. How well would that work?

Can 2 people use C2 and develop the game at the same time? Is there some sort of system in place to merge the changes 2 people make(or something)?
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Post » Fri Oct 05, 2012 8:02 pm

Yes, use a system like subversion (or any type of tool of the like) in which you would store your saved file as folder.

Also remember that if the game is aimed to be a commercial game, all members of the team need a license.
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Post » Fri Oct 05, 2012 8:56 pm

Alright, thanks for the reply but to be more specific: Can 2 people edit the same .caproj file? Because it seems a bit weird that it's as simple as to just use SVN.Wheeze2012012-10-05 20:56:55
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Post » Fri Oct 05, 2012 9:44 pm

I don't know much, but I really doubt that 2 people can work on the same caproj at the same time.
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Post » Fri Oct 05, 2012 9:45 pm

Doesn't it seem kind of odd though that a game engine only allows 1 level designer to work at any given time?
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Post » Fri Oct 05, 2012 10:00 pm

The folder project files are xml (text) format.
Using SVN or subversion, or any type of version control system software, the version control system software itself does the job of handling the modifications to the source files (in C2's case the .caproj and other files from the folder) and allow to two or more peoples to simultaneously work on the same file.

Check the documentation of subversion to learn how to set it up and use it in team production environment.Kyatric2012-10-05 22:01:18
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Post » Fri Oct 05, 2012 10:08 pm

That's very interesting! I didn't know that was possible.
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Post » Fri Oct 05, 2012 10:50 pm

@Kyatric is right. The XML-based project format is designed to work nicely with source control systems like SVN. These allow multiple people to work on projects simultaneously, and then commit their work to the master copy (the server) as well as update to receive other people's changes. I've been meaning to write a tutorial on how to set it up...
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Post » Fri Oct 05, 2012 11:35 pm

[QUOTE=Ashley] @Kyatric is right. The XML-based project format is designed to work nicely with source control systems like SVN. These allow multiple people to work on projects simultaneously, and then commit their work to the master copy (the server) as well as update to receive other people's changes. I've been meaning to write a tutorial on how to set it up...[/QUOTE]

Yeah this feature seems pretty essential. I'd love to know how exactly it works.
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Post » Tue Nov 20, 2012 6:38 am

@Ashley it would be really cool to see a tutorial about this. And the setup required to use Construct with Tortoise for example.itos2012-11-20 06:39:04
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