I've been working on a spaceship kind of game for a bit. I've completely ignored the graphics side of things until I got the core game-play down, but now I've reached a point where I need to start getting some good looking assets into the mix.
It's a desktop based game with a 16:10 ratio that extends well past the layout size. I wanted a lot of room for the player to fly in, so the actual size of the layout is upwards of 3000x3000+ pixels in width and height.
So how should I approach this?
Should I make one massive image inside Photoshop and just throw it into the game? Should I make each star individually and place them all as sprites (yikes)? Chop up an image an tile it?
What if I want some of the stars to fade in and out or something too?
I'm just curious on what would be the most efficient way to approach something like this...
Thanks for any insight.