HP systems and Inventories

Get help using Construct 2

Post » Thu Apr 07, 2016 11:56 am

I am just starting with construct2 so forgive my ignorance:

I would like to make a top-down perspective game similar to Secret of Mana/Zelda 3/Shining Soul

Using C2, how much can I create as far as stats and health?

Is there a way to create an inventory for tools or alternate weapon types?

(I am sure there is a way using code but what I mean is how much of this can I create via drag & drop with the default settings?)

Thank you!
B
2
Posts: 3
Reputation: 156

Post » Thu Apr 07, 2016 1:54 pm

You don't have to use code at all - it is all event driven and some use of expressions (with drag and drop you can only arrange the graphics).
Stats, weapons and health are just variables you store

There is a lot you can do very easy. But there are other things that are more complicated.
So for this kind of game, you will have to learn/use arrays and maybe JSON.
Not to complicated, but also not the easiest things to do.

There is an alternative
http://www.rpgmakerweb.com/
this one does make live easier for your game, but on the other hand, if you want to make something else it's useless. Here C2 shines - you can build whatever you want.

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
B
17
S
8
G
5
Posts: 340
Reputation: 4,707

Post » Thu Apr 07, 2016 4:12 pm

Sounds good, I will start creating a design doc so I can nail down the specifics.

Thanks!

Would you happen to have any links to tutorials on JSON/arrays or are those in the more specific forum categories here?
B
2
Posts: 3
Reputation: 156

Post » Thu Apr 07, 2016 4:14 pm

Check the manual, tutorials and the frequently asked questions. You can find everything you need in those
B
84
S
22
G
15
Posts: 1,039
Reputation: 15,249

Post » Thu Apr 07, 2016 7:45 pm

Here you see how an advanced dialog system is implemented (with JSON) - so it's advanced but very informative.
https://www.youtube.com/watch?v=YGW0M2Eo7d0

Here is a video where I don't know if any good - but he makes an rpg from scratch
https://www.youtube.com/watch?v=99iniCEowAA

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
B
17
S
8
G
5
Posts: 340
Reputation: 4,707

Post » Fri Apr 08, 2016 7:18 pm

I have a question for you. In this regard in what style of stuff do you want because there really a handful of ways of doing things.

Like for instance some rpg games in stead of number they use animated sprites for hp . Where in zelda its the hearts that get gained and lost. And other rpg like final fantasy uses number to tell you. I would flesh out a design on paper. And then study the games that has that design and try to figure out on how it is being done.

I am in the same boat in making some thing similar but like i said each rpg style game has its own way of presenting its way of projecting the game on to the player.
B
52
S
24
G
6
Posts: 391
Reputation: 7,845

Post » Sat Apr 30, 2016 8:17 am

Gearworkdragon, I can show you a mock up of how I am envisioning it:
Image
B
2
Posts: 3
Reputation: 156


Return to How do I....?

Who is online

Users browsing this forum: 25games and 19 guests