[QUOTE=dsarchy] Awesome use of shaders and was this based on the bouncing ball example by any chance? Highly creative.[/QUOTE]
No, I was just playing around with the physics (love that) and one thing lead to another
I'm sure my code is not the most efficient but once I got the gameplay balance "right", I just left it (amazing how subtle changes to the code can totally change the game dynamic) - I'm sure it could be improved.
The Scirra arcade version I am working on now (the non-WebGL) is getting more refined, trying to keep the same feel as the "original" Chrome version while making it play "nicely" in other browsers. Next "version" after that is a mobile version, then an iOS version (THEN I can start working on another game!!! lol)