HTML 5 Gamepads?

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Post » Sun Nov 17, 2013 9:49 pm

Xbox 360 uses Xinput, it would support all modern browsers, but DirectInput gamepads doesn't.

Chrome won't fix an unsupported USB gamepad due to: some stability issues with DirectInput on Windows causing browser crashes, so they've dropped DirectInput gamepad support.





https://code.google.com/p/chromium/issues/detail?id=260122
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Post » Sun Nov 17, 2013 9:58 pm

Construct 2 uses the browser-based Gamepad API for the Gamepad plugin. It works on any platform that supports it. AFAIK iOS doesn't currently support it, but as soon as they add it the plugin will start working on that platform.
Scirra Founder
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Post » Tue Nov 19, 2013 3:15 am

Has anyone tried the PS4/xbone controller yet?

[QUOTE=Joannesalfa]Chrome won't fix an unsupported USB gamepad due to: some stability issues with DirectInput on Windows causing browser crashes, so they've dropped DirectInput gamepad support.

https://code.google.com/p/chromium/issues/detail?id=260122[/QUOTE]

Wow, that sucks. That's like the majority of inputs/gamepads down the toilet. So stupid...
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Post » Tue Nov 19, 2013 7:25 am

Ok the PS4 controller doesn't use Xinupt so probably won't work with Chrome, zzz.
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Post » Mon Nov 25, 2013 9:12 pm

Is there a way to support Directinput with node-webkit?
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Post » Tue Nov 26, 2013 12:15 am

I'm guessing you can use x360ce emulator to simulate Xinput.

Did someone tried? I'm guessing (again) that you might have to put it inside your browser's .exe directory.
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