The topic wasn't meant to say anything about or against C2. Its whole purpose was to see if I could get help here for a more general problem. I still doubt that Firefox really is using the hardware to accelerate the canvas.
I can see this in little issues. For example, FishIE Tank is nothing more than a background with lots of fish spritrs running fullscreen. How come that the framerate jumps to certain values back and forth? I mean, there are no in between steps, it starts at ca. 32 fps, after a second it instantly jumps up to 60, half a second later it falls back to 32, a second later it falls down to 15, and then that whole loop repeats again and again.
[QUOTE=zenox98] Out of interest, what's the lowest FPS for the Space Blaster game? At times, it drops to around 11 or 12 FPS when screen is busy for me.[/QUOTE] Where can I see the framerate in the online demo?
[QUOTE=PixelRebirth] HTML5 will run fast in every major browser pretty soon. Of course the hardware and OS combination probably won't be allowed to be too outdated. I'm actually more worried about mobile performance. That should improve too once the technology gets more popular.
From my second little HTML5 performance test
one could roughly talk about an average 44,2% improvement regarding the five biggest browsers in the last 6 months. If this keeps going, we are on a good path.
[/QUOTE] And now it becomes even more mysterious: I followed your link and tried the sun-demo (Nice blog, btw!). According to your explanations and comparing my system with your system, that demo would need to run significantly slower for me than you experienced. May PC is just an older Athlon II with 3 GHz, the gfx card just a NVIDIA 9400 GS. But guess what? I had 46 fps instead of your 32 fps. Significantly higher
So, it seems, there is no solution to this obvious problem I'm experiencing? tulamide2011-09-18 15:39:19