HTML5 Game Development from the Ground Up with Construct 2

Discussion and feedback on Construct 2

Post » Mon Jun 09, 2014 10:44 pm

http://www.amazon.co.uk/dp/B00IZL9O4O/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=G0D27LS7XFJ&coliid=I1555V8DHBNLIR

HTML5 Game Development from the Ground Up with Construct 2 [Print Replica] [Kindle Edition]
Roberto Dillon


Does anyone have this book? If you do what is it like? Does it really explain things well? Is it worth it?
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Post » Tue Jun 10, 2014 6:38 am

There are many good tutorials on here for free, covers all the things you need to make a good game with C2. The rest is up to you, trial and error and a lot of hard work.

So honestly I don't think C2 needs a guide book, its simplicity and the open nature of the tutorials from Scirra means its not as difficult to pick up, even for a novice.
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Post » Sun Aug 10, 2014 2:51 am

Silverforce wrote:So honestly I don't think C2 needs a guide book, its simplicity and the open nature of the tutorials from Scirra means its not as difficult to pick up, even for a novice.


I am always open to any sort of criticism and bad reviews, especially if supported by constructive feedback, but I wish people wouldn't dismiss someone's work without really knowing what that work is actually about... ;)

A lot of effort was actually put in making this not only a book about step by step tutorials but also about illustrating what works and what doesn't in designing a game and where to start in the design process. That's what the "from the ground up" means in the title and this was actually the reason why the book was published by CRC Press: they liked the idea of having both aspects covered to add value to the overall book while other publishers I talked to were only interested in the tutorial side of things and thought that anything else would be useless. I disagreed with that and actually rejected a much better contract since I really didn't want to write a tutorial only kind of book, exactly to avoid comments like those by Silverforce (with which I tend to agree, actually).

Now, there are excellent online tutorials here and on other websites to learn making games in C2 that you should definitely study but, if you prefer to read from a printed page and also learn how to "think" about game design to start crafting your own game ideas following a reliable methodology, in C2 as well as any other engine you may learn in future, I trust you will find something worth your time there.

Cheers!
Last edited by roberto on Sun Aug 10, 2014 8:32 am, edited 6 times in total.
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Post » Sun Aug 10, 2014 3:15 am

The more documentation we have about Construct 2, the better. Even more if it branches out to game-design and how to make good games. I've never actually read any books on construct 2, and I follow tutorials as I need them, but I always feel like I should. This is the first time I hear about a book based on Construct 2... might have to take a look at it.

Good to have the author on the forums, too.
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Post » Sun Aug 10, 2014 3:45 am

Tutorial about "how to make good games" that should be interesting...
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Post » Sun Aug 10, 2014 3:47 am

I like books. I'll check this out.
online tutorials are good as well but I'd also like to have some books to check out.
Thanks for sharing
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Post » Mon Feb 22, 2016 1:37 pm

hey dude here is the torrent link i also now downloading happy game making bro

* mod edit - link removed.
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Post » Mon Feb 22, 2016 2:40 pm

booboo123 wrote:hey dude here is the torrent link i also now downloading happy game making bro


@booboo123

Posting links to illegal software is a quick way to a permanent ban. Consider this an offical warning.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Mon Feb 22, 2016 6:06 pm

@zenox98 ooh i am sorry bro
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Post » Wed Feb 24, 2016 4:53 pm

We have gone from zero to where we are now with no paid-for tutorials.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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