[html5 game] Fly Trap

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Post » Thu Sep 25, 2014 7:00 am

Sure, thanks Kyatric.
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Post » Thu Sep 25, 2014 7:31 am

Cool concept! Wouldn't take long to make in Construct 2 either ^_^ - great graphics btw., and looks very polished. Also - and most importantly - it's fun to play :D
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Post » Thu Sep 25, 2014 5:01 pm

Thanks Jakobdam :) ! Sam just happens to be quite experienced with game maker, so that's why he uses game maker - no need to switch for now. But sure, it would be quite easy to do with construct too. There's notably lunarray's litetween behavior that's great for tweening.
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Post » Thu Sep 25, 2014 7:11 pm

I love it.
Great work guys.

Cool design, Valerien, very polished.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Thu Sep 25, 2014 7:46 pm

Aaaah yes @Valerien - Game Maker, the big competitor :D - As I understand, they're both very capable, and it's most likely the user will set the limits for what can be done with either. :)

Nice to see some GM stuff in here too - and I know what you mean; I feel very strongly towards Construct 2 now, and it'll take one hell of a game making environment to make me switch away from it now. Something in between the lines of "read my mind and make the thing" ^_^

If I may be so blunt as to ask; have you come up with the concept yourself...?

I was thinking that it reminds me very much of a soccer game I once made, which was a remake/clone of a facebook game. It was back in my dark Adobe Flash (AS2) days... But you've introduced traps, and that gives the game a whole new dimension! :D
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Post » Thu Sep 25, 2014 9:24 pm

@DUTOIT : thanks much for the kind words :) ! It always means a lot.
@jakobdam : No no, the game is effectively a clone as far as the gameplay is concerned. It's more of a learning exercise, and also a game tailored for html5 game publishers. They certainly don't want too much originality - or mostly on the visuals - and there's unfortunately so much variety you can have in casual, 1 button based gameplay. In general you can add content, variations of the mechanisms and obstacles... but on the html5 market it's really a waste of time, unfortunately: you have to be very productive if you want to make a living. However, it's a good learning experience :) !

Well game maker, to put it simply, is an old engine with a large active community. It has quirks, not exceptional performances, but it also offers quite a bit of flexibility and even low-level functions (in particular as far as the rendering is concerned). It has other advantages like the amount of experienced users, and extensions I'd say. It's not better overall, nor necessarily worse than C2. It's different: mature but not so fresh anymore. For someone who has used it for a long time like my teammate Sam though, it's a very solid tool.
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