HTML5 is the future

Discussion and feedback on Construct 2

Post » Tue Jan 28, 2014 12:24 pm

HTML5 browser and mobile games will get faster sure, but so will the cutting edge and HTML5/mobile based games will always be behind...

It's always been that way, and always will...

You can't fit a dedicated 300.00 video card in a mobile device that sells for 300.00 period.
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jan 28, 2014 12:33 pm

My Nexus 5 can get over 20,000 sprites on-screen at 30 FPS. This is higher than a couple of the desktop machines in our office. When these devices become old devices, things will be looking pretty good for mobile games.
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Post » Tue Jan 28, 2014 12:35 pm

As long as mobile devices aren't running games at native 1600p or 4K res, next-gen stuff will handle 2D games easily and plow through 3d.
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Post » Tue Jan 28, 2014 1:47 pm

It's not the future! It's already the present :)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Wed Jan 29, 2014 3:05 am

[QUOTE=Silverforce] [QUOTE=Joannesalfa] Next Generation mobile devices run HTML5 games with 60 fps after all.[/QUOTE]

True but not completely, since a lot of weaker SoCs out there still struggle.. Intel's current Atom is a dog, it managed to run my game on Chrome at 15 fps, whereas my Nexus 7 tablet runs it a 60 fps.

Likewise, Tegra 4 devices are horrible in comparison and its not even that old.

While new stuff from here on out should have no issues, the majority of the mobile market is still on older hardware.

But I do feel HTML5 is the future, its just I would like to be able to sustain myself until that future is realized, and with CocoonJS loading 400mb into the ram at the start, more than half the mobile market is automatically non-valid for my game. [/QUOTE]

Do you mean the latests Atom chips? I dont think so. You probably refer to the Atom chips that where so popular in netbooks like the Asus Eee.

The new Intel Atoms chips which just hit the market on December of last year are Intel's response to the mobile market, its light, powerful and cheap. The Intel Atom Clover Trail is quad core and is quite powerful and you can see it already running on cheap Win8 tablets like the Dell Venu Pro 8 which is available for 250$ on Amazon, this is not a RT tablet but a full Windows 8 tablet !!!

Microsoft was waiting for this chips and I always felt RT was a backup plan. This new chips are going to flood the market with Win8 tablets and as power phones as well, both Win and Android. While I dont have one to test it out, I think this new chips must perform quite well for HTML5 games. I mean it seems to be able to run games just fine and I dont think HTML5 will be the exception from this video:
http://www.youtube.com/watch?v=2tfNf1iI_Qo
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Post » Wed Jan 29, 2014 3:12 am

[QUOTE=Pixel perfick] HTML5 browser and mobile games will get faster sure, but so will the cutting edge and HTML5/mobile based games will always be behind...

It's always been that way, and always will...

You can't fit a dedicated 300.00 video card in a mobile device that sells for 300.00 period.[/QUOTE]

Sure, but I dont think this is what most game developers need here.

Those games that can run on a 300 video card and use the latest available hardware on the market and are multi million dollar games developments.

I dont think must people can create a truly immerse 3D game with Hollywood voice-overs and soundtracks that compete with todays big 3D titles.

Look at how indie developers are creating pixel art games. Mobile hardware will advance faster in terms of what games you can run as opposed to what indie developers will be able to achieve with them.

The biggest problem with most developers today is getting allot of elements and more complex games on mobile games, not necessary high on graphics but moving elements, layers, effects, etc. And there is nothing worse than having to limit yourself in creativity because the hardware cant keep up.

This will be not be a problem for most games in the future anymore.
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Post » Wed Jan 29, 2014 3:20 am

No i mean the Atom from 2012, its in a lot of devices.

Intel Atom Z2760 Dual-core CPU @ 1.8Ghz

This thing is horrible running HTML5 games on Chrome, mine was running at 15fps compared to Nexus 7 with Snapdragon running it 60 fps.

I saw the benches for the new Atom, its much faster so there's some hope.
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Post » Wed Jan 29, 2014 3:23 am

Look this

http://www.nidium.com/

It's a new technology that be converted from Javascript to native in browser.
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Post » Wed Jan 29, 2014 3:58 am

[QUOTE=Joannesalfa] Look this

http://www.nidium.com/

It's a new technology that be converted from Javascript to native in browser.[/QUOTE]

It looks more like that you will download their browser or software to run things, this is no different than someone installing the Java or Flash plugins in their browser to run games.

The nice thing about HTML5 is that it can run anywhere there is a standard unmodified browser.
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Post » Wed Jan 29, 2014 5:36 am

As a point of view of users, which are interested in the program work perfectly without failure or performance issues, so will not be interested to work with software, but want to use the product.
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