HTML5 subscription based engine?

Post » Fri Mar 10, 2017 11:00 pm

Zebbi wrote:Must feel important to be single-handedly leading the charge (and with such eloquent and elaborate wit, as always). Not even Tom and Ash defend themselves or their product like you can.


Heheh. He tries really hard. I'll give him that. :?

I think we pretty much answered Mr. BereLaDD33 questions as honest as possible. Mr. cjbruce said he made around $10,000 over the years using C2, which is nice. And If Mr. Anonnymitet can give some example of people who make a fortune off of C2, great. If not, no problem. I believe Mr. BereLaDD33 has a good enough picture now.
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Post » Fri Mar 10, 2017 11:09 pm

@Moot I understand that you are sceptical. Here in Sweden html5 is widely used by almost every major company and therefore we have tons of companies that produce and sell html5 products. I won't make a list but it should be a no brainer to understand that this market is pretty big. And Sweden is far from the only country.

I have my own studio here in Sweden and I can make a good living out of my html5 products.

So yes, html5 has its drawbacks with compability issues on consoles and 3rd party wrappers but that doesn't stop you from making a lot of money with it.
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Post » Fri Mar 10, 2017 11:45 pm

Anonnymitet wrote:@Moot I understand that you are sceptical. Here in Sweden html5 is widely used by almost every major company and therefore we have tons of companies that produce and sell html5 products. I won't make a list but it should be a no brainer to understand that this market is pretty big. And Sweden is far from the only country.

I have my own studio here in Sweden and I can make a good living out of my html5 products.

So yes, html5 has its drawbacks with compability issues on consoles and 3rd party wrappers but that doesn't stop you from making a lot of money with it.


I'll take you at your word, but you are not really offering any proof. :|

Back to an earlier point that there are few hit games made with C2, why doesn't Scirra make their own games, or commission some talent to do it? That's really what is going to sell this engine. A promise you can make great games and possibly earn a living isn't enough. People need to see examples. Until then, Construct will always be seen as hobby software.
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Post » Fri Mar 10, 2017 11:55 pm

Moot wrote:
Anonnymitet wrote:@Moot I understand that you are sceptical. Here in Sweden html5 is widely used by almost every major company and therefore we have tons of companies that produce and sell html5 products. I won't make a list but it should be a no brainer to understand that this market is pretty big. And Sweden is far from the only country.

I have my own studio here in Sweden and I can make a good living out of my html5 products.

So yes, html5 has its drawbacks with compability issues on consoles and 3rd party wrappers but that doesn't stop you from making a lot of money with it.


I'll take you at your word, but you are not really offering any proof. :|

Back to an earlier point that there are few hit games made with C2, why doesn't Scirra make their own games, or commission some talent to do it? That's really what is going to sell this engine. A promise you can make great games and possibly earn a living isn't enough. People need to see examples. Until then, Construct will always be seen as hobby software.


I vote for you to do it. Let Moot be the one to make a great game so we can all see his example and C2/C3's capabilities to be seen as anything other than hobbyist software! Hear, hear!
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Post » Fri Mar 10, 2017 11:56 pm

We who sell our games on Steam are not really allowed to share any exact figures and cuts. So it is a bit hard to give you "solid proof".

And to be honest I really don't care. But I really don't see any point in lying about it.

Just my game on Steam has sold for a lot more than I made a year as a e-commerce manager here in Sweden so that much I can say and that is just a simple html5 game without any marketing whatsoever. But feel free to think whatever you want. I don't hold it against you :) And I wish you the best of luck with your future projects.
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Post » Sat Mar 11, 2017 12:12 am

Anonnymitet wrote:We who sell our games on Steam are not really allowed to share any exact figures and cuts. So it is a bit hard to give you "solid proof".

And to be honest I really don't care. But I really don't see any point in lying about it.

Just my game on Steam has sold for a lot more than I made a year as a e-commerce manager here in Sweden so that much I can say and that is just a simple html5 game without any marketing whatsoever. But feel free to think whatever you want. I don't hold it against you :) And I wish you the best of luck with your future projects.


I'm not calling you a liar. I said I took your word, but I'd still would like to see where you are getting your information from. I don't think there is anything wrong with wanting to know all the facts.

Bleenx wrote:I vote for you to do it. Let Moot be the one to make a great game so we can all see his example and C2/C3's capabilities to be seen as anything other than hobbyist software! Hear, hear!


If it's not too obvious by my comments, I'm a hobbyist. Are you any good? Maybe you are up to the challenge. It wouldn't hurt to contact Scirra and offer your services. Show them some of the great games made by you. How could they turn you down?
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Post » Sat Mar 11, 2017 12:22 am

As to my earlier point, take a look at Buildbox. It's engine is far less capable than C2, yet it has numerous games in the top 100 of the App Store. They created their own games, and said, "Look at what we can do with our software, you can do it too." And if you play any of their games, they are all pretty simple.

Someone not knowing anything about either game engine, would think Buildbox is far more successful and it would give them the best shot at making money.
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Post » Sat Mar 11, 2017 12:35 am

Moot wrote: Are you any good?


I'm not half bad honestly. Thanks for asking! But you got me...I use c2 to prototype and Unity for the actual 3d game. But the only reason I really do that is I can't use C2 for developing for the PS, Xbox and soon-to-be Switch shops in 3d. Construct is more than capable, but it takes capable devs who commit to it and then understand they're limiting themselves only to desktop and maybe mobile. Like I said, take up the challenge to show people what it can do. You are the one, after all, asking the questions. You don't plan to be a hobbyist forever, do you? If so, then it doesn't matter since it's perfectly capable of handling hobbyist needs.
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Post » Sat Mar 11, 2017 1:25 am

Bleenx wrote:
Moot wrote: Are you any good?


I'm not half bad honestly. Thanks for asking! But you got me...I use c2 to prototype and Unity for the actual 3d game. But the only reason I really do that is I can't use C2 for developing for the PS, Xbox and soon-to-be Switch shops in 3d. Construct is more than capable, but it takes capable devs who commit to it and then understand they're limiting themselves only to desktop and maybe mobile. Like I said, take up the challenge to show people what it can do. You are the one, after all, asking the questions. You don't plan to be a hobbyist forever, do you? If so, then it doesn't matter since it's perfectly capable of handling hobbyist needs.


Asking a question doesn't mean I think I can do it better than anyone else here. If I thought I could do it, I wouldn't post a comment here. I'd contact them directly. But If you think you can do it, you should. You seem confident enough.

I do plan to remain a hobbyist forever. I work in advertising and most of what I do with C2 wouldn't really be considered "games." It's more like interactive media. And I don't really use C2 for a lot of it. I use Hype 3. So again, I'm not the best person for the job. :D
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Post » Sat Mar 11, 2017 1:40 am

Moot wrote:
Bleenx wrote:
Moot wrote: Are you any good?


I'm not half bad honestly. Thanks for asking! But you got me...I use c2 to prototype and Unity for the actual 3d game. But the only reason I really do that is I can't use C2 for developing for the PS, Xbox and soon-to-be Switch shops in 3d. Construct is more than capable, but it takes capable devs who commit to it and then understand they're limiting themselves only to desktop and maybe mobile. Like I said, take up the challenge to show people what it can do. You are the one, after all, asking the questions. You don't plan to be a hobbyist forever, do you? If so, then it doesn't matter since it's perfectly capable of handling hobbyist needs.


Asking a question doesn't mean I think I can do it better than anyone else here. If I thought I could do it, I wouldn't post a comment here. I'd contact them directly. But If you think you can do it, you should. You seem confident enough.

I do plan to remain a hobbyist forever. I work in advertising and most of what I do with C2 wouldn't really be considered "games." It's more like interactive media. And I don't really use C2 for a lot of it. I use Hype 3. So again, I'm not the best person for the job. :D


Well that's a fair enough point. I can't say I'm not up to creating a full 2d game in Construct but it has to wait until I get out this 2d/3d game in Unity. I may have the confidence, but I lack the time... for now ;) But we'll see. I'll throw an idea around with my team and see if anyone bites.
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