HTML5 vs Flash

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Post » Sat Dec 01, 2012 5:10 am

Flash is totally a thing of the past.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Dec 04, 2012 5:06 pm

As an update to this thread, check out Edmund McMillen's Binding of Isaac's postmortem, specifically page 3

I recommend you read the entire postmortem, but he discusses how flash really wasn't appropriate for the kind of game he wanted to do, and how flash couldn't even compile the end result consistently when the files passed 300Mb. He goes on to say he regrets making it in flash.

It makes me wonder - would construct games over 300Mb have issues as well?
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Post » Tue Dec 04, 2012 7:43 pm

I tested a fake 'game' early in c2's development with 20,000 5 condition/5 action events and it still previewed plenty fast. That was without much in the way of graphics though, so I don't know how long those might take, but event compilation speed at least is great.
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