HUGE .exe

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Post » Thu Sep 09, 2010 11:23 pm

Just made an .exe of my very small game today and it's 67MB!!! I thought it was the sounds and music at first but altogether they are only 4MB.

Any idea why it's so massive? Any way to shrink it down a bit (alot)? Thanks.
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Post » Fri Sep 10, 2010 12:17 am

Are you using ogg files? They might be stored decompressed when embedded, I'm not sure.
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Post » Fri Sep 10, 2010 12:33 am

Nah I've been using .wav files.

I have resized a lot of objects in the layout editor, could that have something to do with it?
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Post » Fri Sep 10, 2010 12:35 am

[quote="Tokinsom":3k31dibe]
I have resized a lot of objects in the layout editor, could that have something to do with it?[/quote:3k31dibe]
Only, if you actually resized the canvas of the objects in the picture editor.
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Post » Fri Sep 10, 2010 2:55 pm

do you have a lot of graphics? By resized, do you mean scaled down?
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Post » Fri Sep 10, 2010 3:19 pm

Yeah there a quite a few objects, but I often make one object multiple objects with the use of directions/animations.

"Every single object has been scaled up 4x in the layout editor" is what I should have said. The sprites were so small that scrolling & movements were just awful. Making everything bigger seemed to be the only work around.

I also make my levels in Tiled, then import them into Construct as separate images and scale up 4x (trying my best to stick to pow2 sizes)..I think the biggest level image I've added is only 45kb though.
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