Human infected - Adventure

Show us your works in progress and request feedback

Post » Sat Sep 20, 2014 10:24 am

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Action Platform Adventure

My New Game. Work in progress
Play Under Development | Test Release

Please leave feedback, to continue develop, for Desktop, Mobile, HTML5 Mobile and OUYA - free with advertising... :D

Explore dungeons, Collect antidotes, Open doors, Kill Zombies, Save the planet from infection. :x

Play in FullScreen with gamepad - Chrome Required :D
Demo Support - Keyboard, GamePad, Touch Mobile

if play with your tablet or your phone in chrome browser, Required Hi-End Devices for 60 FPS

-- Link --
https://dl.dropboxusercontent.com/u/66127489/Human%20infected%20-%20Adventure/index.html
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Post » Mon Sep 22, 2014 10:08 am

Nice game.
Awesome player animation, did you make it with spriter?
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Post » Mon Sep 22, 2014 10:29 am

Cool, gfx are good

You can't hold left and down arrow at the same time to crawl that would be nice
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Post » Mon Sep 22, 2014 10:42 am

Hello @A0Nasser

All Sprites Render in 3D Poser Game Dev. i use poser for many years. it's my favorite program :D
Thank you.
Last edited by Slice on Mon Sep 22, 2014 10:55 am, edited 4 times in total.
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Post » Mon Sep 22, 2014 10:44 am

Hello @mrnannings

Very good note, ι will try.
Thank you.
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Post » Mon Sep 22, 2014 12:15 pm

mrnannings wrote:Cool, gfx are good

You can't hold left and down arrow at the same time to crawl that would be nice


Crawl move is ready, thanks for your comment. :D
This is a very cool move :D
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Post » Tue Sep 23, 2014 8:30 pm

Great start. Tested it on my Galaxy S3 in Chrome and it was super smooth. Nice atmosphere, good platformer dynamics so far.

A few suggestions and thoughts:
- While crawling, I can't go down a ladder unless I stand up first. This is difficult to work with if I'm trying to avoid getting shot by the skull traps.
- The spike trap seems a little unfair in that it acts as both a passive (kills when you walk into it) and an active (pokes up to kill you) trap. Perhaps introduce it to the player as one or the other at first, then expand from there.
- It's refreshing to have an action platfromer with a single life, but make sure that the game seems fair as you design more levels.
- I feel that the action buttons on the right should either be bigger or be moved further to the right. I found my right thumb wondering off them too often. On that note, the jump button icon doesn't represent jumping visually.
- I feel that some of the animations need work. Especially I'd suggest the the gun be held a little closer to the body whole moving (look at Blackthorn for an idea of what I mean), and try to create more bounce and lifelike movement with the crawling animation: the upper body is too rigid.

But seriously, a very solid start. I look forward to seeing more from this game!
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Post » Tue Sep 23, 2014 9:03 pm

Indeed, it works smoothly on my galaxy tab 3 too, and it is a great start, the animations are really smooth for exemple, the maniability is nice too on my side, great start.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Sep 24, 2014 2:26 am

First of all, Thank you all for feedback.
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Post » Wed Sep 24, 2014 2:29 am

Aphrodite wrote:Indeed, it works smoothly on my galaxy tab 3 too, and it is a great start, the animations are really smooth for exemple, the maniability is nice too on my side, great start.


Thank you Aphrodite

I Will try to put and another bad sprites in game.
And i design more beautiful levels. :D
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