Human infected - Adventure

Show us your works in progress and request feedback

Post » Wed Sep 24, 2014 2:51 am

GeometriX wrote:Great start. Tested it on my Galaxy S3 in Chrome and it was super smooth. Nice atmosphere, good platformer dynamics so far.

A few suggestions and thoughts:
- While crawling, I can't go down a ladder unless I stand up first. This is difficult to work with if I'm trying to avoid getting shot by the skull traps.
- The spike trap seems a little unfair in that it acts as both a passive (kills when you walk into it) and an active (pokes up to kill you) trap. Perhaps introduce it to the player as one or the other at first, then expand from there.
- It's refreshing to have an action platfromer with a single life, but make sure that the game seems fair as you design more levels.
- I feel that the action buttons on the right should either be bigger or be moved further to the right. I found my right thumb wondering off them too often. On that note, the jump button icon doesn't represent jumping visually.
- I feel that some of the animations need work. Especially I'd suggest the the gun be held a little closer to the body whole moving (look at Blackthorn for an idea of what I mean), and try to create more bounce and lifelike movement with the crawling animation: the upper body is too rigid.

But seriously, a very solid start. I look forward to seeing more from this game!


Thank you GeometriX

1. I Try to fix crawl move on stand in ladder, but if more to a ladder and hold left or right and down button automatic go down ?
2. The spike trap. i fix to kill if the trap is up not down
3. I Design more levels
4. I fix jump button icon, and position to left
5. The Blackthorn shoot in stop two ways of animation with gun and not with gun. My game like more Turrican and Metroid. Hold the weapon in same position for shoot fast. Turrican more simple ( shoot fast ) from Blackthorn, but Blackthorn has very good smooth animations. Style Lara :D . ι need to change all animation and the way they shoot.
B
49
S
12
G
9
Posts: 154
Reputation: 21,127

Post » Wed Sep 24, 2014 3:35 am

Please refresh your broswer to see the changes.
Thanks all.
B
49
S
12
G
9
Posts: 154
Reputation: 21,127

Post » Wed Sep 24, 2014 4:38 am

@Slice Looking great man. Awesome work!
B
12
S
3
G
1
Posts: 109
Reputation: 1,979

Post » Wed Sep 24, 2014 5:26 am

Apox Inc wrote:@Slice Looking great man. Awesome work!


Thank you Apox Inc

I will try as much as i can, to get even better. :D
B
49
S
12
G
9
Posts: 154
Reputation: 21,127

Post » Wed Sep 24, 2014 5:55 am

@Slice looks nice and plays nice too.

Maybe you should add a run function where he puts the gun down and can't shoot but move faster in exchange.

Also remapping controls or changing the controls from ZX to something else because atleast on my GERMAN Keyboard they are quite far apart...

http://blogoscoped.com/files/german-keyboard-layout.png
B
33
S
6
G
7
Posts: 339
Reputation: 7,426

Post » Wed Sep 24, 2014 6:11 am

Ize wrote:@Slice looks nice and plays nice too.

Maybe you should add a run function where he puts the gun down and can't shoot but move faster in exchange.

Also remapping controls or changing the controls from ZX to something else because atleast on my GERMAN Keyboard they are quite far apart...

http://blogoscoped.com/files/german-keyboard-layout.png


Thank you Ize

1. I need one more button for run animation. Because the game is the mobile two, i do not more complicated, I see :roll: ? but i want and operation runs in game.
2. Only English keyboard, but if you have xbox 360 controller, once connect in to usb you see instructions for gamepad.
B
49
S
12
G
9
Posts: 154
Reputation: 21,127

Previous

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 5 guests