Hungry Hal - Beta 2.3

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Post » Wed Oct 30, 2013 12:09 am

NOW BETA 2.3-------

This is a game I have been working for several months.

Arrow Keys to move Hal up and down. On touch or with mouse, touch/click and slide up and down to do the same. Lots of little things to work out like balance, the rest of the sounds and the GUI. I would say I'm 90 percent done now.   If by some chance you play this before, you might need to refresh to get the latest version. It should say Beta 1 on the title. At this point I'm not really looking for game suggestions, but more how it plays and what can be tweaked to make it more fun. Thanks for the feedback.

*****Update Feb 13th, 2014
I've made a few gameplay changes. Taking out holes and replacing them with traps.

*****Update Feb 14th, 2014
Fixed various bugs.
Increased performance as several background images were duplicating during certain events.   

Hungry Hal Beta 2.3ArcadEd2014-02-14 20:48:59
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Post » Wed Oct 30, 2013 6:35 am

Made a couple of minor tweaks, it's at beta 1.1 now.
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Post » Wed Oct 30, 2013 6:52 am

@ArcadEd
Your link returns 404 error.
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Post » Wed Oct 30, 2013 6:53 am

Yup, doesn't work.
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Post » Wed Oct 30, 2013 6:57 am

Sorry about that, a space had gotten added in there :). Fixed up now.
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Post » Wed Oct 30, 2013 9:46 pm

Is the link working now?
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Post » Mon Nov 04, 2013 8:17 pm

I would love to get some feedback on balance. Anything that pops to mind. Speed it up faster, more objects, etc.

Thanks.
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Post » Mon Nov 04, 2013 10:20 pm

it works! and it looks good! has the potential of being fun and addictive, its one of those game u need to spend a lot of time to tweak the balance, is it endless runner? or stage by stage? took me 3 go to figure out the gameplay, and the 3rd time i thought i was doing fine, till the sudden death because i ran out of brain, the lack of human was the problem!? anyways, nice game! look forward to see it on app store :)

btw, im curious how you do the magnet item function, mind sharing the concept of the event?
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Post » Tue Nov 05, 2013 3:46 am

Thank you, yeah balance is going to be key. It's an endless runner that basically has 5 stages the transition through.

I can post an example of the magnet here in a few minutes.
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Post » Tue Nov 05, 2013 4:00 am

@hallowthreat

For the magnet. Note, I use the MoveTo plugin.

1. On Collision with Magnet Sprite
     Activate Magnet Group
     Start Magnet Timer

2. Magnet Group.


3. When timer is finished, deactivate Magnet group.ArcadEd2013-11-05 04:00:50
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