Hunter Rush - A RPG/Match-3 hybrid game

Show us your works in progress and request feedback

Post » Fri Feb 26, 2016 2:16 pm

This seems very well done!
I downloaded from Google Play (a year ago or more, don't know) a similar game for my Android device but it was a lot more "poor looking".
B
15
S
5
G
2
Posts: 140
Reputation: 2,424

Post » Sat Feb 27, 2016 3:55 am

@hr78 Thank you, I'll put more effort to make it "better looking" :)

I too played some similar games from appstore and google play before and didn't really like their turn-based battle mechanic. So I go and make one with new mechanic. That's how Hunter Rush started.
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Post » Sun Feb 28, 2016 8:56 am

Day/Night Cycle
Time is an important element that will greatly affect the battle mechanic. Each day cycle in Hunter Rush is 6 minutes long and divided evenly between daytime and night-time. Most battles will normally start at dawn (00:00) but in some quests they may start at dusk (03:00).

Image
Certain monsters behave differently depending on the time of the day. Most monsters will become stronger and faster at night while the player might experience poorer vision.

Image
Image
During the night-time, the blocks are darkened to mimic night vision and provide some challenges to the player.
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Post » Sun Feb 28, 2016 9:21 am

Wow that really does look amazing. Amazing what someone can achieve with this engine. Yeah defiantly try get it on mobile if you can, you might make a mint :-)
B
12
S
2
G
1
Posts: 42
Reputation: 879

Post » Sun Feb 28, 2016 6:28 pm

Cool ! Will it be free ?
B
7
S
3
G
1
Posts: 107
Reputation: 1,018

Post » Mon Feb 29, 2016 9:30 am

@russellit Thank you, C2 is indeed quite powerful but what I like is that the community here is very supportive.

I'll try the PC platform first to see how it goes. And then will make plan to port to mobile later on.
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Post » Mon Feb 29, 2016 9:42 am

@Marius87 The PC release will be available at a small price.

But dont worry, there will be a free release of Hunter Rush coming soon on Scirra Arcade to showcase a portion of the game. Please look forward to it too.
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Post » Mon Feb 29, 2016 3:13 pm

trquangss wrote:@russellit Thank you, C2 is indeed quite powerful but what I like is that the community here is very supportive.

I'll try the PC platform first to see how it goes. And then will make plan to port to mobile later on.


Yes I've found them all very helpful and polite (so far at least :P). Send me a message once you release your game as I'd be interested to take a look. (O reply here as I check anything that I've posted in)
B
12
S
2
G
1
Posts: 42
Reputation: 879

Post » Tue Mar 01, 2016 6:53 am

@russellit Sure thing. There will be a Scirra Arcade release soon so please look forward to it too.
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Post » Sun Mar 06, 2016 7:59 am

Some more screenshots.

Warehouse - where you can manage your armory and inventory
Image

Forgesmith - where you can forge new materials/resources and weapons
Image
B
7
S
2
G
1
Posts: 42
Reputation: 1,144

Previous

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests