HuntyGem

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Post » Thu Apr 16, 2015 6:04 pm

Image

Just a little puzzle platformer thing I've been messing about with. I have ideas to take it further, but this was just me experimenting with stuff like triggers and screen by screen movement.

HuntyGem 0.06
LEFT / RIGHT ARROW KEYS to move
UP ARROW KEY to jump

Few things to note..

- The boss.. just threw him in there to test an idea (you'll see when you get there ;) )
- Couple of teeny tiny bugs, but nothing game breaking... I hope :}
- The name is as temporary as everything else ;p

It's a very early prototype that kind of expanded. Let me know your thoughts :)

Thanks for checking it out!
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Post » Fri Apr 17, 2015 1:54 pm

haha, those one hit deaths are brutal. It would be less frustrating if you got to at least kept the gems you've collected. :)
I like how responsive the controls are, though. It was quite fun to play once I realized not to touch anything. ;)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Apr 17, 2015 4:54 pm

haha thanks for trying. Yeah it's one of those decisions.. "do I, don't I" reset the gems collected hmmm.. I kind of liked the hardcore feel of losing all the gems. They're actually pretty simple to get. Maybe I feel that way because everytime I added a room, gem, etc, I started from the beginning each time. Even for me, that very last gem is a bit tricky though, but it's not necessary to get it...

Also, those caged gems.. there's a hidden button in each of those rooms ;) You have to really use your eyeballs to see some of them :}
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