Hyper Bounce Blast

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Post » Tue Jan 26, 2016 5:19 pm

Hi everyone!

Here's some pic and videos of my new game, Hyper Bounce Blast, it's still super early but getting somewhere now :)

I released Horizon Shift on steam last May and it was received WAY better than I ever expected, so I started on another game in a similar style.
So far I think Hyper Bounce Blast is a good improvement.

The gameplay is part twin stick shooter and part platformer, kinda like a Geometry Wars/ Mario cross over :)
There are three types of enemy - Bouncers(Blue), Shooters(Red) and Bonus star enemies (Green)

The blue enemies can only be killed by bouncing on them, the red can only be killed by shooting them and the green can be killed either way. The higher up the screen you bounce the higher your multiplier.

Also when you're bouncing you are invulnerable and are encouraged to actually collect the bullets which add to your score and hyper bar.

So the only real danger is when you miss a jump and are stranded on the floor, then it starts to get scary :)

It sounds a lot more confusing than it is I promise :)

Here's some rough footage of how the game plays:
https://www.youtube.com/watch?v=GAnwDIEoAns&list=PLb_ypFDshxjrJr-rNJ2eFcrkxTzs76qUf

And here's some pics:
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Thanks everyone :)
Last edited by Flump on Thu Jan 28, 2016 10:30 am, edited 1 time in total.
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Post » Wed Jan 27, 2016 11:53 am

I haven' t understood anything of the gameplay but it' s really beautiful to see, very "professional made" looking.
And, the music style is perfect for the "Tron-like" graphics.
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Post » Wed Jan 27, 2016 12:19 pm

The game looks indeed very nice. Can you tell how did you do those ghostbusters-like thunderish red lasers (the big guy on the first screen shoots them). Is it a graphic or some clever C2 effect use? They look amazing! :)
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Post » Thu Jan 28, 2016 10:34 am

HR78 wrote:I haven' t understood anything of the gameplay but it' s really beautiful to see, very "professional made" looking.
And, the music style is perfect for the "Tron-like" graphics.


Thank you very much :)

That is a very good point, I really should have mentioned what the game actually is ha ha.
I've now amended the original post to include a description of the gameplay :)

Thanks again!
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Post » Thu Jan 28, 2016 10:37 am

BackendFreak wrote:The game looks indeed very nice. Can you tell how did you do those ghostbusters-like thunderish red lasers (the big guy on the first screen shoots them). Is it a graphic or some clever C2 effect use? They look amazing! :)


Thanks man! :)
Yeah, those lasers came out a lot better than I expected. It's a combination of sprites and effects.
The background electric bits are a sprite sheet that was made in photoshop and the wavy bit in the middle is another sprite over the top but with a pulse effect on it. Also the size and opacity sines to make it look a bit more interesting.
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Post » Fri Feb 05, 2016 6:30 pm

Hi again,

Here's a little more footage from the game.
This is an example vid of what a perfect run looks like.

https://www.youtube.com/watch?v=5r47xTLtBjQ&feature=youtu.be

Sorry for the rough footage again.
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Post » Sat Feb 06, 2016 4:58 pm

Really like it, there' a lot going on!,
I like the art style with the neon-tempest like graphics.
Bushy Ball\Boatman Bill\Sticky Web\Snake

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Post » Sat Feb 06, 2016 5:24 pm

sizcoz wrote:Really like it, there' a lot going on!,
I like the art style with the neon-tempest like graphics.


Thanks man :)

Yeah, there's a ton going on, it feels a lot easier to play than to watch.
I really like that feel of playing something that looks impossible but feels doable, like Space Giraffe. Gives a nice sense of power.
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Post » Sat Feb 06, 2016 5:25 pm

Shiny new enemy added and a new bullet type :)

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Post » Sat Feb 06, 2016 10:38 pm

I watched both gameplay vids. It looks very hectic in a good way.
Is the music in the video's the actual soundtrack or just some random song?
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