Hyper Bounce Blast

Show us your works in progress and request feedback

Post » Sat Feb 06, 2016 11:21 pm

mrnannings wrote:I watched both gameplay vids. It looks very hectic in a good way.
Is the music in the video's the actual soundtrack or just some random song?


Thanks man :)

Yeah, those are from the soundtrack.
I don't think any of the tracks are quite finished yet, but I think that's pretty close to how they'll sound in the final game.
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Post » Mon Feb 08, 2016 8:10 pm

It's mental, love it :D
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Post » Thu Feb 11, 2016 9:02 pm

Starting to heat up :)
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Post » Fri Feb 12, 2016 1:35 am

Holy Smokes that's creative....
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Fri Feb 12, 2016 6:42 am

Hi

very nice, you are like a super advanced user of C2


I would like to ask some question: Please.

1 how long has it taken you so far?
2 how do you plan and generate ideas?
3 What do you manage your project (tips on stopping it from getting confusing)?
4 What do you do when you get stuck?
5 what book or resources do you recommend?

Any feedback would be very well received.

Many thanks
henry
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Post » Fri Feb 12, 2016 7:08 am

Nice! Looks really hectic (just the way I like it ;) )!
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Post » Fri Feb 12, 2016 12:05 pm

henryScirra wrote:Hi

very nice, you are like a super advanced user of C2


I would like to ask some question: Please.

1 how long has it taken you so far?
2 how do you plan and generate ideas?
3 What do you manage your project (tips on stopping it from getting confusing)?
4 What do you do when you get stuck?
5 what book or resources do you recommend?

Any feedback would be very well received.

Many thanks
henry


Hey man, thank's very much for showing an interest in my game :)
I'll try and answer best I can, not sure how much help I will be though.

1. So far I think it's been about 6 months, should be another 3 left. I have been really lazy on this one though

2. The idea for the main gameplay normally comes from just messing around in C2 or C#/Monogame. Whatever feels good I just keep going. The smaller ideas for level design and enemies normally just pop in my head when I'm doing something else.

3.Hmmm, I'm not too sure actually. The way I tend to work is to get all the basic mechanics working, add in some enemies, get the game feeling nice and then start building the levels. Any mechanic changes after the level design phase tend to be pretty small.

4. From a technical point of view I don't tend to get stuck much now TBH. Been making games for over 20 years now so I kind of know what my limitations are and tend to work within these. If I do get stuck on any C2 related stuff a quick google normally sorts it out.
From a writers block point of view I find the best fix is to record a video of me playing the game and study it to see what's missing or where it looks like it should go next. I tend to miss a load of stuff just play testing, recording videos seems to really help.

5. For C2 related stuff there's nothing better than the C2 forums and tutorials, but you probably know that already :)
Gameplay and production wise I find Jonathan Blow's lectures on youtube to be amazingly helpful and inspiring.
Here's a link:
https://www.youtube.com/watch?v=AxFzf6yIfcc&list=PLPiG7GmfVIGKYjEi2KDaN3Ny4eFS0YofW

Hope that's of some help, I'm not the greatest dev by any stretch though :)

Thanks again
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Post » Fri Feb 12, 2016 5:57 pm

Hi Flump

Thank for the quick response.

I am sure that others will find your feedback very useful as on our long journey to game creates.
It long road and someday I will create games that are as good as what you have created.

Thanks
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Post » Sat Feb 13, 2016 9:48 pm

henryScirra wrote:Hi Flump

Thank for the quick response.

I am sure that others will find your feedback very useful as on our long journey to game creates.
It long road and someday I will create games that are as good as what you have created.

Thanks


Thank you for your kind words...although you haven't played my game yet, it might be terrible :)
Good luck with your projects!
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Post » Mon Feb 15, 2016 4:20 pm

Looking very good. The feeling of first implementing gamepad is always priceless. Keep up the good work!
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