I am a GameMaker user, I think that...

Discussion and feedback on Construct 2

Post » Thu Aug 25, 2011 2:31 pm

Hello,

I am a GameMaker user. I have read the news about Construct 2 on GameMaker Blog:

http://gamemakerblog.com/2011/08/23/construct-2-licence-prices-revealed-free-255/

I have downloaded the Construct 2 free version and tried it. I think that Construct 2 is a good game making software...SURE!!! Many people think that GM HTML5 version is too expensive: (I agree.)

http://forums.tigsource.com/index.php?topic=21252.0

I believe that many GM users will start to consider to user Construct 2 for making HTML5 games. Why? There is a free version of Construct 2. In addition, many amateur indie game developers can afford USD65 for the indie version.

Now I have two suggestions:

1. The demand of HTML5 exporter is actually not so high. I believe that the demand of EXE exporter is much much higher. Moreover, a lot of indie game developers also want Android exporter and IOS exporter. Yes.....they want to get rich in these two markets. The successful story of Angry Birds make many many indie game developers develop games for these two markets. Actually, the demand of SWF exporter is also high. There are so many flash game websites and many indie game developers are making money with flash games from these websites. In conclusion, I really hope that SWF, IOS, Android and EXE exports will be released in the near future. Thanks.

2. If Construct 2 wants to compete with GameMaker, detailed official tutorials for different types of games in PDF format are really necessary. Many beginners really need them. Please download GM's official tutorials and you will know what I mean:

http://sandbox.yoyogames.com/make/tutorials

GM's official tutorials also show people that GM is a suitable tool for making many types of games. These tutorials show the capability of GameMaker.

I also hope that a single PDF file for things of Construct 2 will be provided for Construct 2 users. It will really help beginners because all things about Construct 2 can be searched in this PDF file. This is GM's documentation PDF file:

http://sandbox.yoyogames.com/downloads/docs/gmaker80.pdf


Finally, I hope that Construct 2 will be a very popular and successful game making software for different platforms in the future...yes..!
..... ..... BoyHK2011-08-25 14:58:43
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Post » Thu Aug 25, 2011 3:14 pm

Hey, thanks for stopping by :)

[QUOTE=BoyHK]In addition, many amateur indie game developers can afford USD65 for the indie version.[/quote]
Don't forget right now it's only $32! We're doing 50% off for the early adopter period, which should last at least a couple of months.

[quote]1. The demand of HTML5 exporter is actually not so high. I believe that the demand of EXE exporter is much much higher.[/quote]
When we only had an EXE exporter with Construct Classic, everyone wanted their games to run on the web. Now Construct 2 exports to HTML5, everyone wants their games to run in EXEs. (Well, not literally everyone, but you see my point.) There's demand for both. We started with HTML5 because it runs everywhere, it's new, and it's going to replace Flash. We are planning other exporters in future - Construct 2 exporters can be written as plugins, so it can be extended forever, even by third parties.

[quote]Actually, the demand of SWF exporter is also high.[/quote]
Given we think HTML5 is going to replace Flash, I don't want to make a SWF exporter, because it's only a matter of time before it will be ignored in favour of the HTML5 exporter.

[quote]If Construct 2 wants to compete with GameMaker, detailed official tutorials for different types of games in PDF format are really necessary.[/quote]
We realise the high importance of tutorials and documentation and we're hoping to get all that written up and documented ASAP. Have you also seen the Beginner's Guide? It's not in PDF format, but is the format of the tutorial that important? I guess I could make a PDF if there's some advantage to it.

Thanks for the comments, let me know if you have any more questions :)
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Post » Thu Aug 25, 2011 5:57 pm

I expect having both a flash and executable exporter (not to mention the others you suggested) would result in attracting two very different user groups, both with their own demands, which could get difficult to maintain.
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Post » Thu Aug 25, 2011 7:08 pm

I think Flash better than HTML5, flash is faster, more powerful, more common, and supports 3D. But HTML are very slow and not powerful. And I think that the idea of ??HTML5 was a failure, flash is much better! And so we should not forget about Ekse, because it is the fastest exporter at the moment.
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Post » Thu Aug 25, 2011 7:22 pm

@Vicu, have you tried Space Blaster in IE9? It runs a pretty solid 60fps. So I disagree, HTML5 is fast and powerful.   It's getting more common, and WebGL supports 3D.
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Post » Thu Aug 25, 2011 7:26 pm

[QUOTE=Vicu] I think Flash better than HTML5, flash is faster, more powerful, more common, and supports 3D. But HTML are very slow and not powerful. And I think that the idea of ??HTML5 was a failure, flash is much better! And so we should not forget about Ekse, because it is the fastest exporter at the moment.[/QUOTE]

You also have to remember that HTML5 is still, currently... very new. Flash has been around for over 10 years, and has had that much time to improve. Simply stating that "Flash is better" is very narrow sighted in my opinion.

I always like to consider the future myself, even though I do agree that currently HTML5 is a bit of a let-down in comparison to other avenues. I am confident it will improve vastly as more time is spent with it by the professional industry.

~Sol
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Post » Thu Aug 25, 2011 7:27 pm

Flash isn't great. HTML5 performance is rapidly improving, and runs in browsers without a plugin. It won't be long before HTML5 is faster than flash in every way.

Making C2 flash based from the start would be a failure. Just look at Stencyl; the runtime is garbage slow.

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Post » Thu Aug 25, 2011 8:38 pm

In my PC: celeron 3.6 ghz,geforce 9800gt 1 gb, 2 gb ram construct hatml5 show ~5-19 fps.

Not the fact that HTML5 will repeat history of flash. So it is better to live for today, than to hope for the future.
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Post » Thu Aug 25, 2011 8:50 pm

I was hoping about HTML5 may support with webcams and augmented reality, also increase performance than today
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Post » Thu Aug 25, 2011 9:23 pm

@Vicu, today the browser you use has a much bigger effect on performance than your computer. If you're using IE9, FF6 or Chrome 14+, it should be really fast. Browsers before those don't use your hardware! Which browser did you test on?
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