I cannot open my project with construct 3

0 favourites
  • 6 posts
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Hello all

    I am trying to open the game I am making with construct 3 but I am having error.

    I started to develop that with construct 2. When I try to open with C3 it says that the project is using 2 plugins (sprite font + and lunarray.litetween) which is true and asking me to install those plugins for C3 to be able to open the project.

    Does anyone knows where to find those plugins for C3?

    Thank you

    Regards

  • me too =/, the same problem with lunarray litetween

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can find a c3 version of the litetween plugin in the litetween thread. Im not aware of a C3 spritefont+ plugin so youll need to remove it from your C2 project. TBH I cant think of a single reason people continue to use spritefont+ in C2 as the native spritefont plugin is better.

  • TBH I cant think of a single reason people continue to use spritefont+ in C2 as the native spritefont plugin is better.

    you obviously haven't used spritefontplus.

    -No need to add loops to go through the JSON file manually for non-monospaced fonts. Instead it's built into the object and has a place for the JSON file in the properties panel

    -Once those fields are updated you get to see exactly how the font (spacing) will look in the construct 2 editor (which the native one does NOT do -- in native you have to keep running the game in order to see how it will look and line up etc... creating cumbersome and slow workflow)

    those 2 reasons make it extremely valuable. I hope someone makes a C3 version.

  • jobel

    The C3 native SpriteFont does support the same functionality as SpriteFontPlus.

    https://www.scirra.com/blog/203/some-bo ... onstruct-3

  • jobel

    The C3 native SpriteFont does support the same functionality as SpriteFontPlus.

    that is excellent news! I was wondering what that was for.. SpriteFontPlus used the term "JSON" in the properties which made it more intuitive. "Spacing data" works though, now that I know what it's for..

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)