I cannot update my game on the Arcade

If you have found a bug, or have a suggestion/comment then leave it here

Post » Wed Oct 21, 2015 5:53 pm

Hi,

If I try a direct file upload then I receive the following error message after the upload counts to approx 98%:

Code: Select all
404 - File or directory not found.

The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.


If I try to upload by using a dropbox Public or OneDrive share url then I receive the following error:

Code: Select all
Could not find file 'C:\inetpub\non_public\v4arcade\temp\51367\game.zip'.


...which doesn't make any sense.

Can anyone help?
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Oct 21, 2015 6:16 pm

It appears that this post is about the same problem. So, are we really limited to a maximum file size of 30 Mb? Is this limit set in stone or can it be relaxed so that games containing more than a handful of assets can also be included there?
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Oct 22, 2015 10:12 am

Arcade and store are two different beasts.
And games with more than 30 Mo can be uploaded to the store, the actual problem with most uploads is the speed of connexion which makes it so that it resets during the transfer. (In those case, upload by URL through a service like dropbox does tend to help since dropbox has a better transfer rate)

As notified in the release topic for the beta arcade :
  • All third party plugins supported!
  • All game sizes supported, no max widths!
  • Games up to 50mb uncompressed supported
  • Attach capx files up to 50mb in size to games


So I guess the issue is somewhere else.

At worst, send your exported zip to the support and it will be investigated.

But 30 Mo is no issue.
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Please attach a capx to any help request or bug report !
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Post » Thu Oct 22, 2015 11:13 am

Thanks @Kyatric, I hadn't noted the uncompressed upload limit for the arcade. I'll just be careful when deleting non-demo assets before exporting.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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