FragFather wrote:Event 9 is a repeating event. Every tick when the player is on the platform this event triggers. Since this event repeats every tick, we need to use time to define how far to move. You may already understand this part of the issue but it is important to explain it again so you can see the difference between the 2 events.
Event 10 only happens when the player first lands on the platform. It doesn't need to use time because it isn't a repeating event. After the player has triggered the On Landed event, it will not trigger again until the player either falls or jumps and lands back on the platform.
gamecorpstudio wrote:you need to have those events to assure the charachter doesnt leave the screen or moved to much in left side, because is not him who moves but the grun tiles, so on hit the tile will trigger the slightly movement forward of the charachter . u should not play to much with that unless u know what ur doing.
Thanks for detailed explanation.
And your answer is what i am looking for. I try to add something to C2 template for increase difficulty further of game. so i create an event, when totaldistance reach 10000 speed increase to 400. Then at that speed i realise when you jump, player move a little bit right. But when you jump 100 times player almost reach middle of screen. Than i realise player is moving all speeds. It's not stable at C2's stock template too. I'm thinking about make something like auto runner v2. Then i see your post and i will choose that template. Thank you again.
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